Magitech Engineer Specialty - Machinist
MAGITECH ENGINEER SPECIALTY: MACHINIST
Machinists are drone‑masters and construct wranglers. They:
- Build and upgrade servitor drones and combat constructs
- Use bots for scouting, utility, and battlefield support
- Interface with old automata, Vaelor drones, and station systems
You gain Machinist features at 1, 3, 6, 10, 14.
Level 1 – Servitor Drone
You construct a Servitor Drone, a small companion construct.
Servitor Basics
- Size: Small construct
- AC: 13 + your Int modifier
- HP: 5 + your Magitech Engineer level + your Int mod
- Speed: 30 ft (can be reflavored as walkers, treads, rotors, etc.)
- Ability Scores (baseline):
- Str 8, Dex 14, Con —, Int 6, Wis 10, Cha 6
- Proficiencies:
- Saving Throws: Dex, Wis
- Skills: You choose two from Perception, Stealth, Investigation, Athletics; it uses your proficiency bonus.
Servitor Attacks (Basic)
- Melee: Arcane Prod
- Attack: your spell attack bonus
- Hit: 1d4 + Int mod lightning or force damage (your choice when you build the drone)
Control & Actions
- Acts on your initiative, immediately after you.
- It can:
- Take the Dodge, Dash, Disengage, Help, Hide, or Use Object actions freely on its turn.
- Make attacks when you command it (see Combat Protocols at 3rd).
If Destroyed
- When reduced to 0 HP, it deactivates.
- You can repair or rebuild it:
- Basic repair: 1 hour of work, no cost beyond minor parts.
- Full rebuild from scrap: 8 hours and some gold (GM‑set, usually modest).
You can only have one Servitor Drone at a time.
Level 3 – Combat Protocols & Utility Subroutines
1. Combat Protocols
Your Servitor can now attack more effectively when directed.
- On your turn, you can use a bonus action to command the drone to:
- Make one attack (Arcane Prod)
- Or use one of its special protocols (see below as you gain them).
- If you don’t command it to attack, it defaults to Dodge or a simple task.
At this level, its attack improves to:
- Hit: 1d6 + Int mod damage (lightning or force).
2. Utility Subroutines
You design your Servitor for specific jobs. Choose two subroutines:
Examples (you can mix & match; we can later formalize a list):
- Scout Subroutine
- Gains proficiency in Stealth (or expertise if already proficient).
- Advantage on Perception checks relying on sight or hearing.
- Tool Subroutine
- The drone counts as having integrated thieves’ tools and tinker’s tools.
- You can use its position as the origin for these checks, using your bonus.
- Surveyor Subroutine
- Advantage on Investigation checks to search rooms, find traps, or assess structures.
- Can project a faint scanning beam (dim light 10 ft).
- Medical Subroutine
- Can deliver potions or basic first aid:
- As an action (yours or its), it can administer a potion you provide to an adjacent ally.
- Advantage on Medicine checks to stabilize.
You can swap subroutines after 8 hours of work.
Level 6 – Combat Upgrade & Redundant Systems
1. Combat Upgrade
Your Servitor becomes a legitimate combatant.
- Its HP becomes:
- 8 + 2 × your Magitech Engineer level + Int mod
- Its AC becomes:
- 15 + your Int mod
- Attack improved:
- Arcane Prod: 1d8 + Int mod damage.
- It can now make opportunity attacks.
You also gain one Combat Subroutine:
Choose one:
- Shock Striker
- Once per turn, when the drone hits with Arcane Prod, it can force the target to make a Con save vs your spell DC:
- On fail: target’s speed is reduced by 10 ft until the start of its next turn.
- Suppressive Fire (if reflavored with a small ranged blaster)
- The drone’s attack can be ranged (30/90 ft):
- On hit: 1d6 + Int mod force/lightning, and the target has disadvantage on its next ranged attack.
- Guard Dog
- When an enemy within 5 ft of the drone attacks a target other than the drone:
- Drone can use its reaction to impose disadvantage on that attack.
2. Redundant Systems
Your drone resists “one‑shot” destruction.
- When it would be reduced to 0 HP:
- It instead drops to 1 HP and shuts down (incapacitated, prone) once per long rest.
- You can use your Field Repair (from Engineer 6) on the drone as a bonus action instead of an action.
Level 10 – Swarm Protocols
You learn to field multiple mini‑drones tied into your Servitor’s control system.
1. Micro‑Drone Swarm
- Once per short or long rest, as an action, you deploy a swarm of micro‑drones centered on a point within 30 ft.
- The swarm occupies a 10‑ft radius area and lasts 1 minute (concentration).
Choose one Swarm Mode when you deploy:
- Disruptor Swarm
- Creatures in the area have difficult terrain.
- When a creature starts its turn in the swarm:
- It must make a Dex save vs your spell DC or take 1d6 lightning and have disadvantage on the first attack it makes that turn.
- Recon Swarm
- You and allies have advantage on Perception and Investigation checks within the area.
- Invisible or hidden creatures in the area must make a Stealth check vs your spell DC or be outlined in faint sparks (like faerie fire but without granting full advantage on attacks; GM can decide).
- Shield Swarm
- Allies in the area gain half cover (+2 AC, +2 Dex saves).
- Once per round, when an ally in the swarm is hit, you can use your reaction to increase that AC bonus to +5 vs that attack.
2. Linked Actions
- You can now command both:
- Your Servitor and Swarm with the same bonus action:
- e.g., drone attacks while swarm mode applies its ongoing effects.
Level 14 – Heavy Construct or Overclocked Servitor
At this level, you can choose how your Machinist evolves:
- Either upgrade your existing Servitor into a Heavy Construct,
- Or keep it roughly the same size but severely overclock it.
We can support both as options.
Option A: Heavy Construct Form
Your Servitor becomes a Medium construct with bulked‑up chassis.
- Size: Medium
- HP: 10 + 3 × your level + Int mod
- AC: 16 + Int mod
- Speed: 30 ft
- Attack:
- Heavy Slam or Integrated Weapon: 1d10 + Int mod damage.
- Gains advantage on Strength checks and saves (powerful servos).
New features:
- Bulwark Frame
- As a reaction, when an ally within 5 ft is hit by an attack, the construct can interpose:
- The ally gains +2 AC vs that attack.
- Carry & Lift
- It can carry Medium or smaller allies (riding it) without speed reduction (subject to GM sanity).
Option B: Overclocked Servitor (Agile Elite)
If you prefer it remains Small but terrifyingly efficient:
- Size: Small
- HP: same as above (heavy), but AC = 17 + Int mod.
- Attack:
- 2 × Arcane Prod attacks per turn (if commanded), each 1d8 + Int mod.
New features:
- Evasive Chassis
- Evasion‑like trait:
- On Dex save for half damage, success = 0, failure = half.
- Precision Targeting
- Once per turn, when it hits a creature, you can add +Int mod extra damage.
Level 14 – Unified Control (applies to both options)
Regardless of A or B, you also gain:
Unified Control
- You can command your drone to:
- Take the Attack action and one subroutine action (e.g., Guard Dog reaction, Shock Striker effect) on the same turn, as long as you spend:
- Your bonus action to direct it, and
- It does not exceed what the stat block would reasonably allow (GM sanity; think “multiattack + rider” once).
- Once per long rest, you can swap between Heavy and Overclocked modes with 1 hour of reconfiguration (if you want that flexibility).

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