Pain Domain

Pain Domain Spells

 
Cleric Level Spells
1st bane, inflict wounds
3rd body blades, suffer
5th favor of amelioration, death start
7th burning blood, death ward
9th disfiguring touch, constriction

Tools of the Torturer

At 1st level when you choose this divine domain, you gain proficiency in martial weapons.  

Painbringer

Also at 1st level, any time you score a critical hit using a melee weapon, you deal an additional d6 of damage. This damage is your choice of the same damage type as the weapon, necrotic, poison, or psychic. This additional damage increases to 1d8 at 8th level and 1d10 at 17th level.  

Channel Divinity: Invoke Pain

Starting at 2nd level, you can use your Channel Divinity to increase the pain your targets feel.   Whenever you roll more than 1 die of damage for a spell or attack, you can choose to instead roll 1 die and multiple the result by the number of dice you would have originally rolled.  

Echoes of Suffering

Beginning at 6th, the pain you inflict becomes two-fold. Whenever you deal poison, necrotic, or psychic damage with a spell, the target takes additional damage of the same type equal to your proficiency bonus at the beginning of their next turn.  

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. This damage is your choice of the same damage type as the weapon, necrotic, poison, or psychic. When you reach 14th level, the extra damage increases to 2d8.  

Guaranteed Pain

At 17th level, you learn the ability to guarantee the suffering of your foes.   Whenever you would normally roll one or more dice to deal damage with a spell, you can instead use the average number for each die. For example, instead of inflicting 4d6 damage to a creature, you inflict 12

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