There are those who look to spiders and their intricate webs for guidance, often praying to dark gods who relate to them such as Garghas and Salerna. These individuals seek to bring pain to those around them that do not conform to their society or rules and are typically evil in nature. Some use this power to aid, punishing those that have done wrong, but this is far less common.
Arachania Domain Spells
Cleric Level |
Spells |
1st |
puppet, dissonant whispers |
3rd |
spider climb, web |
5th |
counterspell, vampiric touch |
7th |
greater invisibility, black tentacles |
9th |
dominate person, enervation |
Bonus Proficiency
When a cleric chooses this domain at 1st level, they gain proficiency with martial weapons and animal handling, if they do not already have it.
In addition, you gain the
poison spray cantrip, which classifies as a Cleric Cantrip for you and does not count toward your total known cantrips.
Spider Disciple
Starting at 1st level when you join this domain, you may take 1 hour to summon the creatures of your focus. You may summon any spiderkind creatures, including spiders, giant spiders, giant wolf spiders, phase spiders, swarms of spiders, and any other creature your DM deems part of spiderkind.
You may have a total number of spiderkind creatures summoned in this way equal to twice your proficiency bonus at any one time, but the total CR of the creatures can never surpass 1/4 your cleric level. Any summoned spiders of CR 0 count as CR 1/8 for calculating the total CR. You may summon creatures in this way a number of times equal to half your wisdom modifier, regaining all expended uses when you finish a long rest.
These spiders are celestials, fey, or fiends depending on your alignment (Celestials if you are morally good, fey if you are morally neutral, and fiends if you are morally evil) and can understand all languages you speak. A creature summoned in this way with an Intelligence of 6 or greater can speak all languages you speak. Creatures summoned in this way are under your control directly with no action required.
As an action, you can see through the eyes of one of your spiders within 100 feet of you, using your senses while doing so. You are blind in regards to your own
Channel Divinity: Webber Innate
Starting at 2nd level, you can channel the innate powers of spiders to protect you from harm. When you are hit by an attack, you can use your reaction to cause webs to explode out from your holy symbol. Creatures of your choice within 30 feet of your must make a dexterity saving throw, being effected by the
web spell on a failure.
The range of this increases to 60 feet when you reach 17th level.
Spider Allegiance
Beginning at 6th level, you can empower your spider summons with divine energy. When you cast a spell of 1st-level or higher, you can choose to cast the spell as though in the space of one of your spiders within 100 feet of you.
In addition, your spiders become stronger as your energy leaks into them. Your summoned spiders have an AC equal to 8 + your proficiency bonus + the spider's AC if their AC is not already higher and have resistance to poison damage. They also gain a +1 to their attack and damage rolls.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Arachnid Perfection
Beginning at 17th level, you become one with the apex predator. You gain the ability to cast the
web spell at will and are constantly under the effects of the
spider climb spell.
In addition, your summoned spiders now have a +2 bonus to attack and damage rolls, and if they would take poison damage, they instead regain that many hit points instead.
Comments