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Nordia

The kingdom of might

Image by SamuelJacob7 on DeviantArt, CC BY-NC-ND
In the frigid arctic tundra that encompasses the Frost, lies the kingdom of Nordia, a remote nation formed of multiple houses each with their own millitary. The king-general rules over the land and resides in the capital, Severs Keep.

Structure

Nordia is ruled by one king-general who oversees a court of advisors. The government is broken into multiple houses. Each house is lead by a court of nobles with a general presiding over the house. A noble's rank depends on their house's military might. Among the houses there are five great houses who are second only to the royal house. The generals of the great houses have a seat in the court of the king-general.

Culture

Nordian culture revolves around milataristic beliefs and gladitorial competitions. Nordians believe that one's physical strength determines their worth. When commoners come of age they participate in a competition known as the Chosing. The Chosing takes place on the winter solstice, Harshwinter as it is commonly called. The contestants must survive a single night outside the border of any town, where they are attacked by winter wolves and other dangerous creatures. Many contestants, in order to gain favor with a great house, turn on each other and slaughter the other contestants. After the chosing those who pass are chosen by one of the houses, anyone who does not get chosen is considered houseless and shunned by the rest of society.

Might of many

Type
Geopolitical, Kingdom
Capital
Alternative Names
Northland, Nord
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Nordian
Leader Title
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Traditional
Related Traditions
Controlled Territories
Manufactured Items
Related Items
Related Species
Related Ethnicities

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