Wavehaven
Small city; about 7,000 residents
Districts:
- Westside: Hippy-dippy Druids and College of Free-Thinkers
- --College of Free-Thinkers
- --Dream Inn Nobles Retreat
- --Amusement Park
- --"Organic" Markets and Community Farms
- Midtown: Traders/Guilds/Merchants/Nobles Retreat/Places of Ill-repute
- --Taverns
- --Inns
- --Shops
- --Wharf
- --Magic District
- --Amusement Park/Circus/Carnival
- Eastside: Military/Army/Fortifications
- --Harbor
- --Fredrick Keep
Government
Ruling body is a council made up of the most influential guildmember/merchant, the captain of the guard/lord of the keep, and the wisest free-thinker/druid
- Guildmember/Merchant: elected by popular vote and cycles every few years, but rarely changes unless influence and/or money is lost.
- Captain of the Guard/Lord of the Keep: responsibility of the position of the job that changes with the change of personnel.
- Freethinker/Druid: position that is revisited every decade, but that generally lasts a lifetime.
Infrastructure
Shipyards, harbor, lumbermills, farms, windmills, watermills, bridges, roads,
Type
City
Population
about 7,000
Inhabitant Demonym
Wavehavian or Wavenites or Waveians depending on the part of town one is from.
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