Crafting Boons and Flaws
Bespoke flaws and Boons that can come around via crafting
A note on gathering items: Magically infused items do not seem to appear on domesticated creatures. Some scientists attribute this quality similar to Heroic Adrenaline in humanoids, where only in life risking scenarios can such traits appear. As such, the only domesticated creatures (and people for that matter) which can be harvested are those that engage in semi frequant combat.
Poison and Potion bases can be created with materials worth 5gp or brought for 15gp. Both bases are separate as they two may share the same creature ingrediants that have differed effects.The base is a mix of plants and liquids that make a highly transmutable liquid when given essence, to take the property of the final ingrediant used to create the potion / poison. When crating potions or Poisons, the number created is determined by 1d4 unless a boon,flaw or feat states otherwise.
Potion Boons: Potion Flaws:
Poison Boons: Poison Flaws:
Boons: Flaws:
Wonderous items are split into two tables, Active and Passive. The table you roll on depends on the item used. If it has "always on effects" while worn or carries, such as a cloak of protection or ring of fire resistance, you roll on the Passive Table. If the item is only active when "Used" such as Wands or items like Driftglobes, then you roll on the Active tables where Boons and Flaws come into effect when the item is used.
Some flaws or boons may not apply to your specific item. If you roll a result which is not suitable (Such as increasing charges on an item with no charges), then re-roll until you gain a valid result.
Passive Boons: Passive Flaws:
Active Boons: Active Flaws:
Scroll Parchment can be created with materials worth 5gp or brought for 15gp. A single Essence can be used to craft 4 Scrolls by distilling it into ink. Once distilled, partial essence cannot be recoverd or combined and only be used for scrolls. The creature type depends on the school of magic to which the spell belongs: Abjuration, construct; Biomancy, monstrosity; Conjuration, elemental; Divination, celestial; Enchantment, fey; Evocation, fiend; Illusion, aberration; Necromancy, undead; Transmutation, ooze. Any part functions, only the monster type determines limitation.
Scroll Boons: Scroll Flaws:
A note on gathering items: Magically infused items do not seem to appear on domesticated creatures. Some scientists attribute this quality similar to Heroic Adrenaline in humanoids, where only in life risking scenarios can such traits appear. As such, the only domesticated creatures (and people for that matter) which can be harvested are those that engage in semi frequant combat.
Potions and Poisons
Poison and Potion bases can be created with materials worth 5gp or brought for 15gp. Both bases are separate as they two may share the same creature ingrediants that have differed effects.The base is a mix of plants and liquids that make a highly transmutable liquid when given essence, to take the property of the final ingrediant used to create the potion / poison. When crating potions or Poisons, the number created is determined by 1d4 unless a boon,flaw or feat states otherwise.
Potion Boons: Potion Flaws:
Poison Boons: Poison Flaws:
Armour
Boons: Flaws:
Weapons
Boons: Flaws:Wonderous Items
Wonderous items are split into two tables, Active and Passive. The table you roll on depends on the item used. If it has "always on effects" while worn or carries, such as a cloak of protection or ring of fire resistance, you roll on the Passive Table. If the item is only active when "Used" such as Wands or items like Driftglobes, then you roll on the Active tables where Boons and Flaws come into effect when the item is used.
Some flaws or boons may not apply to your specific item. If you roll a result which is not suitable (Such as increasing charges on an item with no charges), then re-roll until you gain a valid result.
Passive Boons: Passive Flaws:
Active Boons: Active Flaws:
Scrolls
Scroll Parchment can be created with materials worth 5gp or brought for 15gp. A single Essence can be used to craft 4 Scrolls by distilling it into ink. Once distilled, partial essence cannot be recoverd or combined and only be used for scrolls. The creature type depends on the school of magic to which the spell belongs: Abjuration, construct; Biomancy, monstrosity; Conjuration, elemental; Divination, celestial; Enchantment, fey; Evocation, fiend; Illusion, aberration; Necromancy, undead; Transmutation, ooze. Any part functions, only the monster type determines limitation.
Scroll Boons: Scroll Flaws:
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