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Redirection

Intelligence Requirement 14
  Once per short rest, you can create three illusory duplicates of yourself appear in your space as a Bonus Action. Each time a creature targets you with an attack while a clone exists, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Agility/Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.

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