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Armor Modifications

Alter Power Armor Frame Instead +2 a different Attribute, Resist becomes Resist (All) 2 and AC 0 -1 Aura 1d4 of a Damage Type dealt in 15ft Radius, Effected by Feats of that Damage Type -1 Auto Stim All Upon Taking Damage the user can use a stimpak as a free action/reaction with 10 Medic Skill -3 Element/Effect on Reduced to 0 Taken Negate Damage Against an Element -2 Free Stealthboy Become Invisible until next action spent -5 Immune: Water No longer need to breathe under Water -1 Improved AC +1 AC -1 Improved Resist +1 to Resist (All) -1 Movement Speed +10 Movement Speed -1 Reflect 10% of Damage Taken returned to Aggressor -1 Skill Modification +5 to a Skill Check Modifier -1 Special Modification +2 to an Attribute -1 Type Specific Resist Feat +1 Resist to a Damage Type -0.5

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