Tentacles
The tentacles built into the hull of a Nautiloid Ship.
| Actions to Use | Range | Bonus to Hit | Damage | Ammunition |
|---|---|---|---|---|
| 1 (Spelljammer) | Reach (30 feet) | +8 | 4d10 (Bludgeoning) | None |
Grappling Tentacles. As an action, the ship's spelljammer can make a melee attack against the target. If the target is a creature, it is grappled (escape DC 16). If the target is another ship, the target's ship speed becomes 0 until the nautiloid's spelljammer releases it, or until the target or the nautiloid drops to 0 hit points.
Teleport. As an action, the ship's spelljammer can target a creature in range. The target must succeed on a DC 15 Constitution saving throw or be teleported to an unoccupied space aboard the nautiloid that the nautiloid's spelljammer can see.
Item type
Weapon, Melee
Raw materials & Components
Chitin