Spelljamming Helm

The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.

The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one’s arm or leg falls asleep, but not as painful. While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):

  • You can use the spelljamming helm to move the ship through space, air, or water up to the ship’s speed.
  • If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel hundreds of millions miles a day, and trillions of miles a day in the astral sea.
  • While in a wildspace, you can use an action to briefly intuit the motion and position of all bodies large enough to generate their own radial gravity field within the system.
  • You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way that a rudder or oars can be used to maneuver a seafaring ship. All motion must be parallel to the keel of the ship.
  • At any time, you can see and hear what’s happening on and around the vessel as though you were standing in a location of your choice aboard it.

Transfer Attunement. You can use an action to touch a willing spellcaster. That creature attunes to the spelljamming helm immediately, and your attunement to it ends.

Cost of a Spelljamming Helm
A spelljamming helm propels and steers a ship much as sails, oars, and rudders work on a seafaring vessel, and a spelljamming helm is easy to create if one has the proper spell. Create Spelljamming Helm has a material component cost of 5,000 gp, so that’s the least one can pay to acquire a spelljamming helm. Wildspace merchants, including dohwars and mercanes, typically sell a spelljamming helm for substantially more than it cost to make. How much more depends on the market, but 7,500 gp would be a reasonable demand. A desperate buyer in a seller’s market might pay 10,000 gp or more.

Item type
Magical