Crew Statistics
An average spelljamming ship's journey across the Astral Sea and through a wildspace system can take weeks, or even months. Naturally, this means a lot of down time for a Ship's crew, though down time does not mean idle hands. Regardless of whether your crewmen are NPC Sidekicks or higher CR Monsters, each crewman should be "assigned" to a Deck Department that most closely aligns with their role. Depending on their assignment and their highest statistic, your crewman will contribute to a series of weekly Crew Checks to improve conditions aboard the ship. There are 6 Ship Statistics:
Combat Readiness. This represents how prepared or practiced your crew is for combat. Higher levels of Combat Readiness give a bonus on your crew's rolls to hit and their damage.
Operations & Management. This represents the logistical wellness of your ship and its resources. Higher levels of this Statistic improve how efficient your crewmen are when using resources or preparing Rations.
Navigation & Spelljamming. This represents how synchronized your spelljammers are both with each other and with the ship itself. Higher levels of this Statistic grant a bonus to your ship's Base Speed.
Safety & Security. This represents the health and security of your crew and the ship as a whole. Higher levels of this Statistic provide a bonus to your crew's personal Skill Checks.
Ship Maintenance. This represents the care given to the Ship itself and its accoutrements. Higher levels of Ship Maintenance directly correlate to how many Hit Points your hull and weapons can regain each week.
Crew Morale. This represents your crew's general attitude and perception of the ship as a whole. Higher levels of Crew Morale improve your crewmen's Saving Throws.
To represent your Officers' selection of priorities, the DC for each Crew Check depends on the order their taken: the first check will have a easy DC of 5, the second will have a modest DC of 10, and so on so that the final Crew Check of the week will have an impossible DC of 30. Successes improve each respective statistic and failures damage them, resulting bonuses as high as +5 and penalties as low as -5.
Each of your crewmen contribute to a Crew Check by providing a bonus to the Crew Check roll depending on their Assignment (or Class) and their highest statistic. Spelljamming is considered a different duty station simply by the merit of where a normal mage's duties might require them to cast spells on a regular basis (such as healing spells, mending, or fabricate) a spelljamming mage must direct all of their focus, concentration, and attention to helming the ship for hours and hours on end. Taking a break forces the ship to stop, so most mages who accept an assignment on the spelljamming helm expect significant compensation.
Generally speaking, depending on the crewman's statistics and your selection of their most appropriate NPC Sidekick Class (Warrior, Expert, or Spellcaster), your crewmen will contribute to your ship in the following fashion:
- Warriors with high Strength will support the Combat Readiness and Ship Maintenance Crew Statistics.
- Warriors with high Dexterity will support the Combat Readiness and Safety & Security Crew Statistics.
- Warriors with high Constitution will support the Combat Readiness and Crew Morale Crew Statistics.
- Experts with high Dexterity will support the Safety & Security and Ship Maintenance Crew Statistics.
- Experts with high Intelligence will support the Operations & Management and Navigation & Spelljamming Crew Statistics.
- Experts with high Charisma will support the Safety & Security and Crew Morale Crew Statistics.
- Spellcasters with high Intelligence will support the Navigation & Spelljamming and Ship Maintenance Crew Statistics.
- Spellcasters with high Wisdom will support the Operations & Management and Safety & Security Crew Statistics.
- Spellcasters with high Charisma will support the Ship Maintenance and Crew Morale Crew Statistics.
Spellcasters assigned to serve Spelljamming duty will be treated as a separate class as spelljammers are compensated differently and have starkly different responsibilities than other general spellcasters.
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