Zuishin

Within this elaborate suit of armor can be seen the partial form of a determined warrior.
 

Zuishin (CR 10)

Medium Outsider (Kami, Native)
Alignment: Lawful Good
Initiative: +9
Senses: Darkvision 60 feet, Detect Evil, See Invisibility; Perception +20
  Speed: Fly 30 feet (perfect, 40 feet without armor)
Space: 5 feet
 

Defense

Armor Class: 23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 natural)
Hit Points: 123 (13d10+52) Fast Healing 5
Saving Throws: Fort +8, Ref +13, Will +14
Damage Reduction: 10/cold iron
Immunity: bleed, mind-affecting effects, petrification, polymorph
Energy Resistance: acid 10, electricity 10, fire 10
Spell Resistance: 21
 

Offense

Melee: +1 holy halberd +18/+13/+8 (1d10+7/x3)
Reach: 5 feet
Ranged: +1 holy composite longbow +20/+15/+10 (1d8+5/x3)
  Special Attacks: healing arrow, holy weapons
  Spell-Like Abilities (CL 13th; Concentration +18):

Statistics

StrDexConIntWisCha
18 (+4) 21 (+5) 18 (+4) 11 (+0) 18 (+4) 21 (+5)
Base Attack Bonus: +13
CMB +17
CMD 32 (can't be tripped)
  Feats: Improved Initiative, Improved Precise Shot, Iron Will, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
  Skills: Fly +10, Heal +20, Intimidate +18, Knowledge (nature) +16, Perception +20, Sense Motive +20, Stealth +18
  Languages: Common; telepathy 100 ft.
  Special Qualities: merge with ward, ward (gate, doorway, or shrine)

 

Special Abilities

Healing Arrow (Su)

As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: breath of life, cure light wounds, heal, neutralize poison, remove curse, remove disease, or restoration. Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target-the target takes no damage from the arrow.

Holy Weapons (Su)

Any weapon wielded by a zuishin is treated as if it had the holy special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.
 

Ecology

Environment: Any
Organization: solitary, pair, or warband (3-8)
Treasure: double (+1 composite longbow [+4 Str], +1 halberd, masterwork breastplate, other treasure)

  While all kami are enemies of oni, none are so fervent as the zuishin. Known also as shrine kami, zuishin take as their wards gates, doorways, religious places, and the spiritual archways known as torii, ensuring that the gates are respected. Zuishin can use many weapons, but tend to favor the bow. A zuishin treats its equipment with utmost care, viewing weapons as extensions of itself. It never discards its bow voluntarily; if the weapon is ever lost or destroyed, a zuishin can craft a new one in a month.
  Zuishin treat other kami with respect, and are always willing to lend a helping hand. Creatures other than kami must earn a zuishin's trust before receiving its aid, and do so by honoring the gate it guards or providing an offering to the kami, such as a tree branch or other small piece of nature.
  Zuishin manifest as suits of armor with a partly manifest warrior within, and wield glowing weapons. They stand 5 feet tall and weigh 120 pounds.

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