Yethazmari
This starving, jackal-like monstrosity has a fanged snake where its tail should be, tattered wings, and smoking eye sockets.
Yethazmari (CR 15)
Large Outsider (Chaotic, Evil, Extraplanar, Herald)Alignment: Chaotic Evil
Initiative: +9
Senses: Darkvision 60 feet, Scent; Perception +33
Speed: 50 feet, Fly 100 feet (good)
Space: 10 feet
Defense
Armor Class: 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)Hit Points: 207 (18d10+108)
Saving Throws: Fort +17, Ref +11, Will +17
soul scream
Damage Reduction: 15/good
Immunity: fire
Spell Resistance: 26
Offense
Melee: bite +25 (6d6+8/19-20), bite +25 (3d6+8/19-20 plus poison)Reach: 10 feet
Ranged: poison gout +22 touch (6d10 acid plus poison)
Special Attacks: bay, Breath Weapon (30-ft. cone, 12d10 fire and see below, Reflex DC 25 half, usable every 1d4 rounds), poison
Spell-Like Abilities (CL 15th; Concentration +21):
- At Will- Blindness/Deafness (DC 18), Locate Creature, Rage (DC 19), Veil (DC 22)
- 3/day- Baleful Polymorph (DC 21), Feeblemind (DC 21), Dispel Magic, Greater, Plane Shift (self and willing targets only), summon (level 4, 1d3 yeth hounds 100%)
- 1/day- Control Weather, Unhallow
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 20 (+5) | 22 (+6) | 17 (+3) | 23 (+6) | 22 (+6) |
CMB +27 (+29 Bull Rush or Drag)
CMD 42 (44 vs. Bull Rush or Drag, 46 vs. Trip)
Feats: Cleave, Fly-by Attack, Hover, Powerful Maneuvers, Improved Critical (bite), Improved Initiative, Skill Focus (Perception)
Skills: Acrobatics +26, Bluff +27, Climb +17, Fly +7, Intimidate +27, Knowledge (planes) +24, Knowledge (religion) +15, Perception +33, Sense Motive +27, Stealth +22, Survival +27
Languages: Abyssal, Common, Infernal
Special Abilities
Bay (Su)
When the Yethazmari howls or barks, each creature within a 300-foot-radius spread must succeed at a DC 25 Will save or be panicked for 2d4 rounds. This is a sonic mindaffecting fear effect. Evil outsiders are immune to this ability. Whether or not it succeeds at its save, a creature in the area is immune to the Yethazmari's bay for 24 hours. The save DC is Charisma-based.Breath Weapon (Su)
The Yethazmari's breath weapon is a jet of smoke. Any nonchaotic creature that takes damage from this breath weapon must succeed at a DC 25 Will save or be confused for 1d6 rounds. The save DC is Constitution-based.Soul Scream (Su)
Anytime the Yethazmari takes piercing or slashing damage, its wounds create a terrifying cacophony equivalent to its bay ability. Creatures within 10 feet of it take a -4 penalty on their saves against this effect.Poison (Ex)
- Delivery: Contact or bite-injury
- Fortitude Save: 25
- Frequency: 1/round for 4 rounds
- Track: Fatal Strength
- Saves: 2 consecutive saves
Ecology
Environment: Any , AbyssOrganization: solitary
Treasure: none
Having witnessed the most profane atrocities committed by the Mother of Monsters, the eyes of Lamashtu's herald-the Yethazmari-burned to smoldering coals.
Now this ancient monstrosity, often said to be Lamashtu's favored offspring, sees only worlds undone and endless ruinous visions of reality rent by Lamashtu's claws.
The Yethazmari stands 14 feet tall and weighs over 1,600 pounds.
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