Wood Elemental

Wood elementals appear as twiggy, wooden beings, with long, elf-like ears and curious features. They are quite strong, although slow moving and deliberate. Wood elementals encountered are always huge beings, and it is not known if smaller versions exist.
 

Wood Elemental (CR 16)

Huge Outsider (Elemental, Native)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +24 (+28 in forests)
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 26, touch 7, flat-footed 26 (-1 Dex, +19 natural, -2 size)
Hit Points: 252 (21d10+105)
Saving Throws: Fort +17, Ref +6, Will +15
Damage Reduction: 15/slashing
Immunity: elemental traits
Weaknesses: vulnerability to fire
 

Offense

Melee: 2 slams +33 (3d6+13/19-20)
Reach: 15 feet
  Special Attacks: flesh to wood (touch +32, DC 21), forest mastery
 

Statistics

StrDexConIntWisCha
37 (+13) 8 (-1) 21 (+5) 14 (+2) 12 (+1) 12 (+1)
Base Attack Bonus: +21
CMB +36 (+38 Sunder)
CMD 45 (47 vs. Sunder)
  Feats: Awesome Blow, Bleeding Critical, Cleave, Critical Focus, Powerful Maneuvers, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Iron Will, Weapon Focus (slam)
  Skills: Intimidate +21, Knowledge (history) +12, Knowledge (local) +25, Knowledge (nature) +25, Knowledge (planes) +25, Perception +24 (+28 in forests), Sense Motive +24 , Stealth +12 (+28 in forests), Survival +24 Languages: Sylvan
 

Special Abilities

Flesh to Wood (Su)

Once every 1d4 rounds a wood elemental may attempt to turn flesh to wood with a successful touch attack. A DC 21 Fortitude save negates. The save is Constitution-based. This malady cannot be remedied short of a wish, miracle, or Dobrynya the druid's intervention.

Forest Mastery (Ex)

A wood elemental gains a +1 bonus to both attack and damage rolls if she and her opponent are both in a forested area. This ability has been added in to the above stat block.
 

Ecology

Environment: Any Forest or Jungle
Organization: solitary, pair or stand (3-6)
Treasure: none

  Wood elementals serve as protectors of the forest, and each forest usually has one, while great primeval forests may boast several. Wood elementals spend most of their time in a euphoric slumber, waking only when their forest is in danger. At these times the wood elemental moves forth to seek and destroy that which threatens the forest. At times they are known to ally with factions that work to protect and save the forest, especially elves.
  Wood elementals attack with a slam attack, as their limbs are strong and powerful, much like those of a treants. Huge wood elementals stand 16 to 24 feet tall, with a 3 foot to 7 foot trunk, weighing 1,500 to 4,000 pounds. Wood elementals typically replicate the look of the native trees of their forest; some wood elementals appear as mighty oaks, some as maples, birch, pine or majestic cedar trees. More exotic species are certainly possible (tiger wood, ipe, etc.).
  Credit Original author William Loran Christensen Originally appearing in Fane of the Fallen (© Frog God Games/ William Loran Christensen, 2010)

Contents


Comments

Please Login in order to comment!
Powered by World Anvil