Whip Of Centipedes
Whip Of Centipedes
Conjuration (Summoning)Level: Bard* 5, Druid* 5, Hunter* 5, Sorcerer*/Wizard * 5, Summoner* 5, Warlock* 5
Components: V, S, M/DF (a square of red cloth)
Casting Time: 1 Standard Action
Range: 0 ft.
Effect: whiplike swarm
Duration: 1 round/level (D (see text)
Saving Throw: None
Spell Resistance: yes
You summon hundreds of centipedes, which cling together in the form of a whip made for a creature of your size.
You can wield this object as if it were an actual whip, except you make a melee Touch Attack with it instead of a regular attack.
Any creature you strike with the whip takes swarm damage as if it were attacked by a Centipede Swarm. The swarm whip is able to damage creatures with armor or natural armor, even if a normal whip could not. It cannot be used to make Bull Rush, Grapple, or Trip attacks, and (unlike a swarm) is subject to a miss chance for Concealment and Cover.
The whip is immune to all weapon damage, is never Staggered or reduced to a state by damage, and is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as Disintegrate). The whip takes half again as much damage from spells or effects that affect an area, but since it is considered part of your gear, it takes damage only if you fail a saving throw on a 1 or if it is specifically targeted by an opponent. The whip does not have a swarm's susceptibility to high winds.
As a Standard Action, you can transform the whip into a Centipede Swarm; thereafter it functions as Summon Swarm. The @[Centipede Swarm](article:afc10c31-db69-4b64-87d1-ef6e9c591272 has 10 hit points and persists in that form for 2 rounds or until the end of this spell's duration, whichever comes first.