Vulnudaemon

A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.
 

Vulnudaemon (CR 4)

Small Outsider (Daemon, Evil, Extraplanar)
Alignment: Neutral Evil
Initiative: +3
Senses: Darkvision 60 feet, Detect Good, Detect Magic; Perception +10
Aura: aura of doom (30 feet, DC 18)
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
Hit Points: 39 (6d10+6)
Saving Throws: Fort +6, Ref +5, Will +6
Damage Reduction: 5/good or silver
Immunity: acid, death effects, disease, poison
Energy Resistance: cold 10, electricity 10, fire 10
 

Offense

Melee: short sword +10/+5 (1d4+2/19-20 plus bleed), bite +5 (1d3+1)
Reach: 5 feet
  Special Attacks: Bleed (1d4), sneak attack +1d6
  Spell-Like Abilities (CL 7th; Concentration +10):

Statistics

StrDexConIntWisCha
14 (+2) 17 (+3) 13 (+1) 12 (+1) 13 (+1) 16 (+3)
Base Attack Bonus: +6
CMB +7
CMD 20
  Feats: Ability Focus (Aura of Doom), Combat Casting, Weapon Finesse
  Skills: Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +10, Sense Motive +10, Spellcraft +8, Stealth +16
  Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
 

Special Abilities

Aura of Doom (Su)

As a free action, a vulnudaemon can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnudaemon must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.
 

Ecology

Environment: Any, Gehenna
Organization: solitary, pair, or murder (3-12)
Treasure: standard

  These deceptive daemons personify death resulting from murder accented with betrayal. Most often formed from the souls of evil creatures killed by family or friends, vulnudaemons spread their insanity throughout the worlds by deceiving and killing all creatures they meet.
  Vulnudaemons stalk their prey, infecting them with a sense of impending doom and watching their reactions, learning their responses before attacking and savoring their death. These daemons serve as excellent assassins, hiding in the shadows before debilitating their enemies, or striking from the protection of invisibility in order to deliver the killing blow.
  When facing stronger enemies, vulnudaemons seek to wear them down through a series of attacks, nicking at them and darting off, then repeating the process until their opponents bleed out.
  Vulnudaemons often find themselves called to the Material Plane by cultists of deities associated with murder and assassination. These cultists often see vulnudaemons as sacred creatures favored by their deity, and rather than simply use the daemons as assassins, cultists often grant them a shocking degree of freedom to wander the region as they will, picking victims to fit their own agendas and murdering whomever they wish.
  Cultists who conjure vulnudaemons into the world usually take care to show the daemons a secret hand sign or other code that members of the cult can show them, lest the monsters decide to target one of the believers for an attack. Whether or not an accidentally targeted cultist has the time to flash her safety sign to the daemon should the creature attack her at a later date is, of course, another matter.
  Vulnudaemons stand 3 feet tall and weigh 25 pounds.

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