Vavakia

This reptilian monstrosity is larger than a bull elephant. With the lower body of a spine-backed quadrupedal dinosaur, complete with spiked tail, the demonic creature has the upper body of a muscular humanoid. Its powerful arms wield an immense ranseur while tremendous draconic wings unfurl from its back. The creature's head-part dragon, part saurian, part demon-is a nightmare of horns and fangs and cruel, glowing eyes.
 

Vavakia (CR 18)

Huge Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet, True Seeing; Perception +34
Aura: frightful presence (60 feet, DC 25), unholy aura (DC 24)
  Speed: 40 feet (60 feet without armor), Fly 60 feet (average)
Space: 15 feet
 

Defense

Armor Class: 35, touch 14, flat-footed 33 (+8 armor, +4 deflection, +2 Dex, +13 natural, -2 size)
Hit Points: 297 (18d10+198)
Saving Throws: Fort +22, Ref +8, Will +18
Damage Reduction: 15/cold iron and good
Immunity: electricity, fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 29
 

Offense

Melee: +1 unholy ranseur +28/+23/+18/+13 (3d6+17/x3) or bite +27 (3d6+11 plus smoking wound), 2 claws +27 (1d8+11), tail slap +27 (2d8+16 plus stun)
Reach: 15 feet; 30 feet with ranseur
  Special Attacks: Breath Weapon, Trample (1d8+16, DC 30)
  Spell-Like Abilities (CL 18th; Concentration +24):

Statistics

StrDexConIntWisCha
32 (+11) 14 (+2) 33 (+11) 18 (+4) 21 (+5) 23 (+6)
Base Attack Bonus: +18
CMB +31
CMD 47 (51 vs. Trip)
  Feats: Awesome Blow, Greater Vital Strike, Powerful Maneuvers, Improved Iron Will, Improved Vital Strike, Iron Will, Quicken Spell-Like Ability (Enervation), Vital Strike
  Skills: Bluff +27, Fly +16, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +34, Sense Motive +26, Spellcraft +25, Stealth +20, Swim +26 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
 

Special Abilities

Breath Weapon (Su)

Once every 1d4 rounds, a vavakia can breathe out a 60-foot cone of green fire that seems to writhe and coil with the tortured shapes of a thousand screaming ghosts. This green fire is akin to vomiting up the countless souls the vavakia has consumed, and these souls consume flesh as surely as they consume sanity. A creature struck by this breath weapon takes 20d6 points of damage (DC 30 Reflex half )-this damage manifests as blackened, melted flesh and skin but is treated as raw profane power. Evil creatures take half damage from the breath weapon, but good creatures who take any damage from a vavakia's breath weapon are automatically staggered for 1 round by the hideous sensation. In addition, any living creature that takes damage from a vavakia's breath weapon must also make a DC 30 Fortitude save to avoid suffering 1d8 points of Wisdom drain as her sanity slips away into madness. Immediately after the vavakia expels this green "soulfire," the wailing flames flow in reverse back into the demon's gullet through its open maw. This heals the vavakia 1d8 points of damage for each creature that was damaged by its breath weapon. The Wisdom drain element of this breath weapon is a mind-affecting effect. The save DC is Constitution-based.

Smoking Wound (Su)

The wounds caused by a vavakia's fangs result in tremendous and eerie wounds. Rather than blood, wisps of green smoke constantly weep from a vavakia's bite wound-a grim manifestation of the demon's effect on a mortal soul. Each time a vavakia bites a creature, it bestows two negative levels-the wounds continue to smoke as long as the victim suffers those negative levels. The smoking wounds cause the victim to become sickened because of the hideous sensation and rank smell of the vapors. An effect that removes this sickened condition only temporarily causes the wounds to stop smoking-they begin smoking again in 1d6 rounds and persist as long as the victim suffers from the associated negative levels. Nonliving creatures bitten by a vavakia are immune to its energy-draining bite and do not exhibit smoking wounds. The Fortitude save to remove these negative levels is DC 25. The save DC is Charisma-based.

Stun (Ex)

A creature struck by a vavakia's tail slap must make a DC 30 Fortitude save or be stunned for 1 round. On a critical hit, the stun effect lasts for 1d4 rounds on a failed save, and 1 round on a successful save. The save DC is Constitution-based.
 

Ecology

Environment: Any
Organization: solitary, pair, or warband (1 vavakia plus 2-4 hezrous and 2-8 vrocks)
Treasure: standard (+2 breastplate, +1 unholy ranseur, other treasure)

  Vavakias are immense demons of great power. Saurian in shape, appetite, and destructive power, they are most often encountered on the Material Plane not as demons conjured by spellcasters to serve, but as violent invaders come to the world through tears in reality or portals to the deeper rifts. On the Material Plane, a single vavakia is a formidable presence, for the strange demons are driven to feed on living souls and spread destruction—roles they were built to excel at. A vavakia demon measures 30 feet in length and stands 15 feet tall, weighing in at 6,000 pounds. Vavakias form on the Abyss from particularly cruel mortal souls who, in life, practiced the vile act of extracting, enslaving, and even consuming other souls. When such a sinful creature arrives on the Abyss, it brings with it partially absorbed fragments of souls from its victims, resulting in a horrific transformation into one of the Abyss's most dangerous forms of demonic life.
  Ecology
  The first vavakias were created eons ago by Lamashtu, who was unsatisfied with the raw physical might and monstrous shape of many of her earliest demonic minions. In those early days, before she had become a deity, Lamashtu was already quite interested in the method by which the Abyss transformed the souls of sinful mortals into demons. When she learned that this process had first been triggered by the daemons, she was at once intrigued and enraged—intrigued because she knew that anything the Horsemen of the Apocalypse could do, she could do, and enraged at the idea that she owed her very existence to the curiosity of a daemonic lord. Of course, Lamashtu herself rose from the Abyss spontaneously, shortly after the daemons first \"taught\" the Abyss how to process sinful souls, but that difference meant little to the Mother of Monsters. Fueled by this rage, she waged war against Abaddon for many years and captured two Horsemen of the Apocalypse—predecessors of those who hold those titles now. She murdered one of them, and forced from the other the secret method of manipulating souls and the Abyss before murdering him as well. Both murdered Horsemen were soon replaced on Abaddon, but by that point Lamashtu's wrath had been spent and all that remained was her own curiosity.
  Most of Lamashtu's earliest attempts to create demonic life were hideous failures, but even in these failures Lamashtu found joy and delight. It wasn't until the demon used her own body as an incubator to shape and then eventually birth the first vavakias that she had her first real success. Lamashtu's early work in creating and manipulating the Abyss in this manner may have much to do with her resulting rise in power to the position of Queen of Demons—had not her escalating war with Pazuzu forced her attentions away from this hideous form of \"art,\" there's no telling what other strange demonic races she might have birthed upon the world. Now that she is a true goddess, Lamashtu's interests expand far beyond the \"curiosities\" of the Abyss, and she has little time or desire to wallow in her home plane's fecund properties. Of course, other demon lords throughout the Abyss are eager to learn these secrets, but to date, none have managed to duplicate Lamashtu's feats of creation.
  In any event, the vavakias themselves have proven a phenomenal success, and are among the Abyss's most dangerous demonic races today.
  Habitat & Society
  Although they were originally created to serve as powerful, living weapons of war, the vavakias have long since established their own presence on the Abyss as warlords and conquerors. While some pledge their service to powerful demon lords, most vavakias rule small empires of their own in the Abyss, typically in remote corners infested with swamps, jungles, and other primeval terrains.

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