Urdefhan

This fanged humanoid has hideously transparent skin, revealing the vivid colors of internal organs and ivory bones inside its body.
 

Urdefhan (CR 3)

Medium Outsider (Native)
Alignment: Neutral Evil
Initiative: +1
Senses: Darkvision 120 feet; Perception +7
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 natural)
Hit Points: 25 (3d10+9)
Saving Throws: Fort +6, Ref +4, Will +4
Negative Energy Affinity
Damage Reduction: 5/good or silver
Immunity: death effects (see below), disease, fear, level drain
Energy Resistance: acid 10
Spell Resistance: 14
 

Offense

Melee: rhoka sword +8 (1d8+6/18-20), bite +2 (1d4+2 plus 2 Str) or bite +7 (1d4+4 plus 2 Str)
Reach: 5 feet
Ranged: composite longbow +4 (1d8+4/x3)
  Special Attacks: Blood Drain (1 Con)
  Spell-Like Abilities (CL 3rd; Concentration +5):

Statistics

StrDexConIntWisCha
19 (+4) 12 (+1) 17 (+3) 14 (+2) 13 (+1) 14 (+2)
Base Attack Bonus: +3
CMB +7
CMD 18
  Feats: Iron Will, Weapon Focus (Rhoka Sword)
  Skills: Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (planes) +8, Knowledge (religion) +8, Perception +7, Ride +4, Sense Motive +7, Survival +7
  Languages: Aklo, Undercommon
  Special Qualities: daemonic pact

 

Special Abilities

Daemonic Pact (Su)

Urdefhans are infused with daemonic energy; as an immediate action, an urdefhan can attempt to allow this energy to consume its soul (50% chance of success per attempt). If it succeeds, the urdefhan dies and releases a 5-foot-radius burst of negative energy that deals 2d6 points of damage (DC 14 Reflex half). The save DC is Con-based.

Strength Damage (Su)

An urdefhan's bite drains vitality, turning the skin and muscle around the wound transparent and causing 2 points of Strength damage unless the target succeeds on a DC 14 Fortitude save. The flesh remains transparent until the Strength damage is healed, but this does not have any other effects. The save DC is Constitution-based.
 

Ecology

Environment: Any Land, Gehenna
Organization: solitary, pair, gang (3-12), or cult (13-30 plus 2-6 fighters of 2nd-4th level, 1-4 necromancer wizards of 3rd-6th level, 1 cleric high priest of 5th-9th level, 8-12 skavelings, and 1-3 ceustodaemons)
Treasure: NPC gear (studded leather, rhoka sword, composite longbow (+4 Str) with 20 arrows, other treasure)

  Infused with fell energies from Abaddon, urdefhans are an unsightly race dedicated to war. They have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword. Rhoka swords are exotic onehanded melee weapons-all urdefhans are proficient in their use.
  With such weapons, an urdefhan seeks to inf lict as much death as possible upon the world before it perishes, so that its daemonic lords are pleased. Most male urdefhans are sterile-as a result, the women often turn to conjured daemons for mates.
  The products of such unions are usually typical urdefhans, but sometimes result in half-fiend urdefhans-these monsters usually rise to positions of great power in their violent society.

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