Undine Cleric

This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.
 

Undine Cleric (CR 1/2)

Undine Cleric 1
Medium Outsider (Native)
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +3
  Speed: 30 feet ( 20 ft. in armor, Swim 30 ft.)
Space: 5 feet
 

Defense

Armor Class: 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
Hit Points: 8 (1d8)
Saving Throws: Fort +1, Ref +2, Will +5
Energy Resistance: cold 5
 

Offense

Melee: trident +0 (1d8)
Reach: 5 feet
Ranged: sling +2 (1d4)
  Special Attacks: channel positive energy 7/day (DC 12, 1d6)
  Spell-Like Abilities (CL 1st; Concentration +3):

Special Abilities

Water Affinity (Ex)

Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
 

Ecology

Environment: Any Land
Organization: solitary, pair, or gang (3-5)
Treasure: NPC gear (scale mail, trident, other treasure)

  Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.
  UNDINE CHARACTERS
  Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.
  +2 Dexterity, +2 Wisdom, -2 Strength: Undines are both perceptive and agile, but tend to adapt rather than match force with force.
  Speed: Undines have a swim speed of 30 feet.
  Darkvision: Undines can see in the dark up to 60 feet.
  Spell-Like Abilities: Hydraulic push* 1/day. (Caster level equals the undine's total Hit Dice.)
  Energy Resistance: Undines have cold resistance 5.
  Water Affinity: See above.
  Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose any of the following bonus languages: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.
  * This spell is detailed in the Pathfinder RPG Advanced Player's Guide.

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