Undead Anatomy III

Undead Anatomy III

Transmutation (Polymorph)
Level: Alchemist* 6, Magus* 6, Sorcerer*/Wizard * 6
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level (D)
Saving Throw: -
Spell Resistance: -
  When you cast this spell, you can assume the form of any Diminutive, Tiny, Small, Medium, Large, or Huge corporeal creature of the Undead type. You gain a bite attack (1d6 for Medium forms, 1d4 for Small forms), two claw or slam attacks (1d6 for Medium forms, 1d4 for Small forms), and Darkvision 60 feet. If the form you assume has any of the following abilities, you gain the listed ability: Burrow 30 feet, Climb 90 feet, Fly 90 feet (good maneuverability), Swim 90 feet, All-Around Vision, Low-Light Vision, Blindsense 30 feet, Scent, blood drain, Constrict, Damage Reduction 5/-, disease, fear aura, Freeze, Grab, Jet, mimicry, natural cunning, overwhelming, poison, Pounce, Rake, shadowless, Sound Mimicry, Trample, and Trip, unnatural aura, and Web.
  In this form, you gain a +8 bonus on saves against mind-affecting effects, disease, poison, sleep, and stunning.
  If the creature has immunity or resistance to any energy types, you gain Resistance To Energy 20 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability.
  If the form has a vulnerability to an attack (such as sunlight), you gain that vulnerability.
  In this form, you detect as an undead creature (such as with Detect Undead, but not with magic that reveals your true form, such as True Seeing ) and are treated as undead for the purposes of channeled energy, cure spells, and inflict spells, but not for other effects that specifically target or react differently to undead (such as Searing Light).
 

Contents


Powered by World Anvil