Triadic Priest

Power comes not just from communion with one’s deity, but also from the formation of divine triumvirates. At the head of these groups are triadic priests. Although witch covens and changelings are the most likely to pursue this tradition, the practice sometimes appears among other faiths.
 
 

Triadic Bond (Su)

A triadic priest can perform a 10-minute ritual with exactly two allies in order to create an enduring bond between them that lasts until the triadic priest either dissolves the bond (a process that takes 1 minute of concentration) or creates a new bond. When performing the bonding ritual, the triadic priest can also include any of their allies’ familiars or spirit animals; these creatures gain the benefits of the bonded channeler ability and the drawbacks of being in the bond, but they are not treated as bonded allies for the purpose of the triadic priest’s bonded domain.
  Only intelligent and fully independent creatures can serve as their two bonded companions. Animal companions, eidolons, familiars, phantoms, and similar nonsentient or dependent creatures are not suitable.
  The bonded allies gain numerous benefits and can help empower the triadic priest’s spellcasting, as noted in the abilities below. However, if a bonded ally dies, the other members of the bond must each succeed at a Fortitude Save (DC = 10 + the triadic priest’s class level) or gain 1 permanent negative level.
 

Bonded Channeler (Su)

When a triadic priest uses their channel energy ability, they must choose to affect either only their bonded allies or everyone except their bonded allies.
 

Bonded Domain (Su)

A triadic priest selects only one domain granted by their deity. However, while they are within 10 feet of least one of their bonded allies, they gain the following benefits.
  This alters the domains class feature.
 

Bonded Power (Su)

A triadic priest gains either a witch’s coven hex or the Allied Spellcaster feat as a bonus feat.
 

Bonded Unity (Su)

As a Move Action, a triadic priest can share one teamwork feat they have with up to two bonded companions that are within 10 feet of them. Their bonded companions do not need to meet the feat’s prerequisites and gain the benefits of the feat for 1 round plus 1 additional round for every 5 class levels the triadic priest has. A bonded companion can gain only one teamwork feat in this way at a time. The triadic priest can use this ability a number of times per day equal to 3 + their Wisdom modifier.
  Bonded Ritual: A triadic priest can prepare any of the spells below as though they were domain spells, though they can cast these domain spells only while they are within 10 feet of one of their bonded allies. At 8th level, once per day while within 10 feet of both their bonded allies, a triadic priest can cast any one of their domain spells of a spell level they can cast, whether they have prepared the spell or not, without expending a spell slot. If one of these domain spells has a casting time of more than one Standard Action, the triadic priest must succeed at a concentration check (DC = 20 + double the spell’s level) or lose the spell if at any point during the casting they do not have a bonded ally within 10 feet.
  Domain Spells: 1st—ill omen, 2nd—blindness/deafness, 3rd—bestow curse, 4th—Charm monster, 5th—baleful polymorph, 6th—control weather, 7th—forcecage, 8th—mind blank, 9th—astral projection.

Parent Class

Cleric
 

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