Titivilus
This 6-foot tall creature resembles a satyr with a round hairless head, the lower torso of a goat, cloven feet, and clawed hands. Small black leathery wings sprout from his back. His eyes are the color of coal.
Titivilus (CR 20)
Medium Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +11
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See in Darkness ; Perception +34
Speed: 50 feet, Fly 60 feet (average)
Space: 5 feet
Defense
Armor Class: 41, touch 28, flat-footed 34 (+7 Dex, +13 natural, +11 profane)Hit Points: 275 (19d10+171) Regeneration 10 (good, silver)
Saving Throws: Fort +15, Ref +20, Will +21
Damage Reduction: 15/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 31
Offense
Melee: +3 silver wounding longsword +29/+24/+19/+14 (1d8+10/19-20 plus 1 bleed) or Fear touch +26 (Fear)Reach: 5 feet
Special Attacks: Fear touch (Will DC 32, Fear spell CL 20th)
Spell-Like Abilities (CL 20th):
- Constant- Detect Good, Detect Magic
- At Will- Animate Dead, Bestow Curse (DC 24), Charm Person (DC 22), Confusion (DC 25), Crushing Despair (DC 25), Dispel Magic, Invisibility, Greater, Teleport, Greater (self plus 50 pounds of objects only), Hypnotism (DC 22), Illusory Script, Magic Circle against Good, Message, Misdirection (DC 23), Nondetection, Polymorph, Suggestion (DC 24), Tongues, Unholy Aura (DC 29), Ventriloquism (DC 22), Whispering Wind
- 2/day- summon (level 9, 4d10 lemures or nupperibos, 1d4 bone devils or erinyes, 1d2 horned devils, or 1 pit fiend 100%)
- 1/day- Feeblemind (DC 26), Symbol of Pain (DC 26), Symbol of Sleep (DC 26)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 24 (+7) | 28 (+9) | 28 (+9) | 26 (+8) | 32 (+11) |
CMB +26
CMD 54
Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Quicken Spell-Like Ability (Confusion), Vital Strike
Skills: Appraise +28, Bluff +40, Diplomacy +38, Escape Artist +29, Fly +29, Intimidate +37, Knowledge (arcana) +28, Knowledge (history) +28, Knowledge (local) +28, Knowledge (planes) +31, Knowledge (religion) +28, Perception +34, Sense Motive +34, Stealth +29, Survival +30 Languages: Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
Special Abilities
Fear Touch (Su)
A creature that successfully saves cannot be affected again by Titivilus's fear touch for one day. The save DC is Charisma-based.Ecology
Environment: AnyOrganization: solitary or troupe (Titivilus pls 2-4 erinyes or bearded devils)
Treasure: double standard
Titivilus the Confuser serves Lord Dispater as messenger and chamberlain. He is a very evil and malign duke. His ability to manipulate others is legendary throughout the Hells, and it is because of this gift that Dispater allows him to attend infernal meetings where dukes are normally prohibited.
Titivilus spends most of his days in his tower, Martyr's Curse, a large structure composed of blackened iron. When encountered away from his tower he usually has a small retinue of bearded devils or erinyes with him.
Titivilus stands 6 feet tall and weighs 220 pounds. Titivilus prefers to avoid combat, if possible. If pressed, he attacks with his spell-like abilities, seeking to sew confusion and disorder among his adversaries. In close combat, he uses his longsword, but usually summons other devils before such combat occurs. If facing imminent defeat, Titivilus summons other devils to cover his escape.
Credit Titivilus originally appeared in Dragon #75 (© TSR/ Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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