Tiefling Rogue

This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.
 

Tiefling Rogue (CR 1/2)

Tiefling Rogue 1
Medium Outsider (Native)
Alignment: Neutral Evil
Initiative: +3
Senses: Darkvision 60 feet; Perception +5
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
Hit Points: 10 (1d8+2)
Saving Throws: Fort +2, Ref +5, Will +1
Energy Resistance: cold 5, electricity 5, fire 5
 

Offense

Melee: short sword +3 (1d6+1/19-20)
Reach: 5 feet
Ranged: light crossbow +3 (1d8/19-20)
  Special Attacks: sneak attack +1d6
  Spell-Like Abilities (CL 1st):

Statistics

StrDexConIntWisCha
13 (+1) 17 (+3) 14 (+2) 12 (+1) 12 (+1) 6 (-2)
Base Attack Bonus: +0
CMB +1
CMD 14
  Feats: Weapon Finesse
  Skills: Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8 Languages: Abyssal, Common, Infernal
  Special Qualities: fiendish sorcery, trapfinding

 

Special Abilities

Fiendish Sorcery (Ex)

Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
 

Ecology

Environment: Any Land
Organization: solitary, pair, or gang (3-5)
Treasure: NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)

  Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most Tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of \"normal\" folks while growing up.
  Tieflings look mostly human except for some physical traits that reveal their strange heritage.
  Tiefling Characters
  Tieflings are defined by their class levels-they do not possess racial HD. They have the following racial traits.
  +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are quick in body and mind, but are inherently strange.
  Darkvision: Tieflings see in the dark up to 60 feet.
  Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.
  Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the Tiefling's class level.
  Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
  Fiendish Sorcery: See above.
  Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

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