Thyrlien
This fey-looking humanoid is colored in shades of gray. Its wings are decorated with colored motes resembling a starry night sky.
Thyrlien (CR 4)
Small Outsider (Azata, Chaotic, Extraplanar, Good, Shapechanger)Alignment: Chaotic Good
Initiative: +6
Senses: Darkvision 60 feet, Detect Evil, Detect Magic, Low-Light Vision; Perception +11
Speed: 20 feet, Fly 40 feet (good)
Space: 5 feet
Defense
Armor Class: 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)Hit Points: 39 (6d10+6) Fast Healing 1 (see below)
Saving Throws: Fort +3, Ref +7, Will +7; +4 vs. poison
Damage Reduction: 5/evil
Immunity: electricity, petrification
Energy Resistance: cold 10, fire 10
Spell Resistance: 15
Offense
Melee: bite +9 (1d3-1 plus poison), 2 wings +4 (1d4-1)Reach: 5 feet
Special Attacks: favored enemy (evil outsiders +2, vermin +2), poison, starlight blast
Spell-Like Abilities (CL 6th; Concentration +8):
- Constant- Detect Evil, Detect Magic
- 3/day- Cure Light Wounds, Locate Creature, Magic Missile, Message
- 1/day- Blindness/Deafness (DC 15), Neutralize Poison, True Strike
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
CMB +4
CMD 16
Feats: Fly-by Attack, Improved Initiative, Weapon Finesse
Skills: Acrobatics +11, Fly +8, Knowledge (planes) +10, Knowledge (religion) +10, Perception +11, Perform (any one) +11, Stealth +15, Survival +11
Languages: Celestial, Draconic, Infernal; truespeech
Special Qualities: Change Shape (giant moth [use giant wasp stats]; vermin shape)
Special Abilities
Fast Healing (Ex)
A thyrlien has fast healing 1 only when outside under a night sky (whether the sky is cloudy or clear).Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 14
- Frequency: 1/round for 6 rounds
- Track: Severe Strength
- Saves: 2 consecutive saves
Starlight Blast (Su)
As a standard action once every 1d4 rounds, a thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight in a 5-foot burst. All creatures in this area take 2d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 2d4+1 points of damage, a neutral creature would take 2d4+2 points of damage, and a lawful evil creature would take 2d4+4 points of damage. A DC 14 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.Ecology
Environment: AnyOrganization: solitary, pair, or squad (3-5)
Treasure: standard
A thyrlien is a unique type of azata created by Desna. Intended as rare warrior counterparts to lyrakien, thyrlien are tasked with watching over nighttime travelers. Specifically hunting the servants of Lamashtu and Ghlaunder, thyrlien wander lonely roads and dark alleys, hoping to confront or counter the dark things that so often hunt such ominous spots.
Superficially humanoid, a thyrlien's attacks reveal its nonhuman origins. Venomous saliva coats its mouth and its delicate-looking wings are actually as stiff as wood and have razor sharp edges. A thyrlien is skilled at tracking using conventional and magical methods and is savvy to the ways of its chosen prey.
These servants of the goddess of luck stand about 2 feet tall and weigh around 15 pounds.
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