Thulgant
This monster has ten spidery legs, a head writhing with dripping tentacles above a clutch of red eyes, and three whipping stingers.
Thulgant (CR 18)
Large Outsider (Chaotic, Evil, Extraplanar, Qlippoth)Alignment: Chaotic Evil
Initiative: +12
Senses: Darkvision 60 feet, True Seeing; Perception +31
Aura: cloak of chaos (DC 25)
Speed: 40 feet, Climb 40 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 33, touch 25, flat-footed 21 (+4 deflection, +12 Dex, +8 natural, -1 size)Hit Points: 290 (20d10+180) Fast Healing 10
Saving Throws: Fort +25, Ref +30, Will +18
displacement, Evasion, Freedom of Movement
Damage Reduction: 15/cold iron and lawful
Immunity: acid, cold, poison, mind-affecting effects
Energy Resistance: electricity 10, fire 10
Spell Resistance: 25 vs. lawful spells and creatures
Offense
Melee: 3 stings +27 (1d6+8/19-20 plus Ability Drain), 5 tentacles +22 (1d6+4 plus 2d6 acid)Reach: 10 feet
Special Attacks: horrific appearance (DC 27), savage stingers
Spell-Like Abilities (CL 18th; Concentration +25):
- Constant-Cloak of Chaos (DC 25), Displacement, Freedom of Movement, True Seeing
- At Will- Dimension Door, Dispel Magic, Greater, Telekinesis (DC 22)
- 3/day- quickened Dimension Door, Flesh to Stone (DC 23), Word Of Chaos (DC 24)
- 1/day- Binding (DC 25), Plane Shift (DC 24), Telekinetic Sphere (DC 25), Temporal Stasis (DC 25)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 34 (+12) | 29 (+9) | 24 (+7) | 27 (+8) | 25 (+7) |
CMB +29
CMD 55 (71 vs. Trip)
Feats: Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (sting), Improved Vital Strike, Lightning Reflexes, Quicken Spell-Like Ability (Dimension Door), Staggering Critical, Vital Strike
Skills: Acrobatics +35 (+39 jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (arcana) +27, Knowledge (history) +30, Knowledge (planes) +30, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +31, Use Magic Device +30
Languages: Abyssal; telepathy 100 ft.
Special Qualities: demon hunter
Special Abilities
Ability Drain (Su)
A thulgant's stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting's drain is negated by a DC 29 Fortitude save. The save DC is Constitution-based.Demon Hunter (Ex)
A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons.Horrific Appearance (Su)
Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage.Savage Stingers (Ex)
If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim's ability scores. A single DC 29 Fortitude save negates all of this additional ability drain. The save DC is Constitution-based.Ecology
Environment: Any, AbyssOrganization: solitary, pair, or patrol (3-4)
Treasure: double
The dreaded thulgant is among the most dangerous of the qlippoth, for it supports an array of deadly and painful physical attacks with a wide range of potent magical powers. Born from the cannibalistic orgies of augnagar qlippoth, each thulgant exists for one purpose only-the eradication of all demons from the Abyss.
Yet thulgants do not spend all of their lives hunting and destroying demons. They rule horrific hives deep in the Abyss populated by all manner of hideous minions, many of which are bound into servitude via binding spells. These qlippoth are fond of decorating their lairs with petrified or enstasised victims of great power-the more powerful the victims, the greater the prestige held by the thulgant.