The Stabbing Beast
This towering, scorpion-tailed man stalks with a soundless grace and murderous intent.
The Stabbing Beast (CR 15)
Medium Outsider (Evil, Extraplanar, Herald, Shapechanger)Alignment: Neutral Evil
Initiative: +16
Senses: Darkvision 60 feet, Low-Light Vision, See in Darkness , See Invisibility; Perception +26
Speed: 50 feet
Space: 5 feet
Defense
Armor Class: 31, touch 23, flat-footed 18 (+12 Dex, +1 dodge, +8 natural)Hit Points: 212 (17d10+119)
Saving Throws: Fort +17, Ref +17, Will +14; +4 vs. mind-affecting
All-Around Vision
Damage Reduction: 10/good and magic
Immunity: poison
Energy Resistance: acid 30, cold 10, electricity 10, fire 10
Spell Resistance: 26
Offense
Melee: +1 keen short swords +28/+28/+23/+18/+13 (1d6+4/17-20 plus bleed), sting +24 (1d6+4 plus bleed and poison)Reach: 5 feet
Ranged: poison stream +29 touch (blindness 1d4+1 rounds)
Special Attacks: Bleed (2d6), poison, sudden strike
Spell-Like Abilities (CL 17th; Concentration +19):
- Constant- See Invisibility
- At Will- Absorbing Touch, Alchemical Allocation, Charm Person (DC 13), Keen Edge, Poison (DC 16), True Strike
- 3/day- False Alibi* (DC 15), Teleport, Greater (self plus 50 lbs. of objects only), Invisibility, Modify Memory (DC 16), Suggestion (DC 15), summon (level 6, 1 fiendish deadfall scorpion
[bestiary 3 237] 100%)Statistics
Base Attack Bonus: +17Str Dex Con Int Wis Cha 16 (+3) 35 (+12) 24 (+7) 13 (+1) 15 (+2) 14 (+2)
CMB +20
CMD 43
Feats: Combat Reflexes, Deflect Arrows, Dodge, Greater Feint, Deft Maneuvers, Improved Initiative, Improved Iron Will, Iron Will, Scorpion Style, Spring Attack, Two-Weapon Fighting, Weapon Finesse
Skills: Appraise +12, Bluff +22, Climb +11, Craft (alchemy) +13, Knowledge (arcana, nature) +10, Knowledge (local) +13, Knowledge (planes) +12, Knowledge (religion) +9, Perception +26, Sense Motive +13, Stealth +32- Racial Modifiers: +8 Bluff, +4 Perception
Special Qualities: Change Shape (Huge scorpion or scorpion-tailed human; shapechange), murderer's reward
Special Abilities
Change Shape (Su)
In its scorpion form, replace or add the following statistics: Size Huge; Init +14; AC 31, touch 21, flat-footed 20 (+10 Dex, +1 dodge, +10 natural Ref +16; Melee claws +28 (2d6+13 plus bleed and grab), sting +26 (2d6+11 plus bleed and poison Space 15 ft.; Reach 15 ft.; Special Attacks constrict (2d6+12 Str 32, Dex 31; CMB +30 (+34 grapple CMD 53 (65 vs. trip Skills Climb +20, Stealth +24.Murderer's Reward (Su)
If the Stabbing Beast's attack reduces a target to fewer than 0 hit points, the herald immediately gains 2d6 temporary hit points (or 3d8, if the attack kills the target), but no more than the target's maximum hit points. The temporary hit points last for 1 hour.Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 25
- Frequency: 1/round for 6 rounds
- Track: Fatal Strength
- Saves: 2 consecutive saves
Poison Stream (Ex)
As a ranged attack (or in place of a melee sting attack), the Stabbing Beast can fire a stream of poison up to 180 feet at an opponent's eyes. The target must succeed at a save against the Stabbing Beast's poison or be blinded for 1d4+1 rounds.Sudden Strike (Ex)
During a surprise round, the herald may act as if it had a full round to act, rather than just one standard action.Ecology
Environment: Any LandOrganization: solitary
Treasure: standard (2 +1 short swords)
The Stabbing Beast is the herald of Norgorber, the god of greed, murder, secrets, and poison. It is an incredibly dangerous predator that uses its keen intellect and deadly poison to stalk and kill its prey.
Its natural form is that of a huge scorpion, but it can also assume an armored humanoid shape suitable for stealth or interacting with Norgorber's followers.
Though its main purpose for coming to Golarion is to kill, it has also been called to aid great thefts and bury terrible secrets.
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