The Prince In Chains
Animate, rusting chains simultaneously bind and lash out from this gigantic, skinless, wolf-like monstrosity.
The Prince In Chains (CR 15)
Large Outsider (Evil, Extraplanar, Kyton, Lawful)Alignment: Lawful Evil
Initiative: +7
Senses: Blindsight 60 feet, Darkvision 60 feet, Low-Light Vision, Scent; Perception +21
Aura: chainstorm (15 feet, DC 25)
Speed: 40 feet, Fly 50 feet (good)
Space: 10 feet
Defense
Armor Class: 33, touch 13, flat-footed 29 (+3 Dex, +1 Dodge, +20 natural, -1 size)Hit Points: 202 (15d10+120) Fast Healing 10 (see exaction)
Saving Throws: Fort +17, Ref +12, Will +8
exaction
Damage Reduction: 15/good
Immunity: cold, critical hits, sneak attacks
Offense
Melee: bite +24 (6d6+9 plus Trip and vicious critical), 2 tentacles +18 (3d6+4 plus vicious critical)Reach: 10 feet (15 feet with tentacle)
Special Attacks: howl of despair, unnerving gaze (30 ft., DC 22), vicious critical
Spell-Like Abilities (CL 18th):
- Constant- Pass without Trace
- At Will- Death Knell (DC 17), Deeper Darkness, Desecrate, Shadow Walk
- 3/day- Bestow Curse (DC 18), Blindness/Deafness (DC 18), Crushing Despair (DC 19), Eyebite (DC 21), Invisibility, Greater, Shadow Conjuration, Greater (DC 22), Find the Path, Plane Shift (DC 20), Symbol of Pain (DC 20)
- 1/day- Blasphemy (DC 22), Slay Living (DC 20), Unhallow
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
28 (+9) | 16 (+3) | 26 (+8) | 13 (+1) | 16 (+3) | 20 (+5) |
CMB +25 (+27 Overrun, +27 Sunder)
CMD 39 (41 vs. Overrun, 41 vs. Sunder, 43 vs. Trip)
Feats: Combat Reflexes, Dodge, Improved Initiative, Powerful Maneuvers, Run, Weapon Focus (bite)
Skills: Acrobatics +21, Climb +17, Fly +5, Intimidate +23, Knowledge (planes) +19, Knowledge (religion) +11, Perception +21, Stealth +17, Survival +21 (+29 when following tracks)
- Racial Modifiers: +8 Survival when following tracks
Special Qualities: No Breath
Special Abilities
Chainstorm (Ex)
Chains and flesh tendrils constantly lash at anything that approaches the herald. A creature that enters the area or begins its turn within it takes 1d12 points of bludgeoning and slashing damage. The chains entangle any creature so long as it's in the area (Reflex DC 25 negates). The save DC is Constitution-based.Exaction (Ex)
The herald is healed of 10 points of damage in any round it deals damage, as if it had fast healing 10.Howl of Despair (Su)
The Prince in Chains can loose a howl of immortal agony once every 1d4 rounds. All nonevil creatures within 60 feet must succeed at a DC 22 Will saving throw or take 6d6 points of sonic damage. Any within 10 feet who fail their saves are also affected as per the insanity spell. This is a sonic, mind-affecting effect. The save DC is Charisma-based.Unnerving Gaze (Ex)
A creature that fails its save against the herald's unnerving gaze is staggered for 1 round.Vicious Critical (Ex)
If the herald confirms a critical hit, the attack also deals 2 points of Constitution damage.Ecology
Environment: AnyOrganization: solitary
Treasure: none
Zon-Kuthon has stripped the flesh from this spirit-wolf and replaced it with haphazard layers of metal, leather, and necrotic tissue to create a terrifying herald.
The Prince in Chains stands 18 feet tall and weighs nearly 3 tons.
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