The Grim White Stag
This gigantic stag-like being blurs the line between plant and beast, its horns branching like the limbs of some ancient, leaf less tree.
The Grim White Stag (CR 15)
Colossal Outsider (Extraplanar, Good, Lawful)Alignment: Lawful Good
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Detect Evil; Perception +22
Aura: protective aura (20 feet)
Speed: 40 feet
Space: 30 feet
Defense
Armor Class: 25, touch 5, flat-footed 22 (+2 Dex, +1 dodge, +20 natural, -8 size| +4 deflection vs. evil)Hit Points: 225 (18d10+126) Regeneration 5 (evil weapons and effects)
Saving Throws: Fort +18, Ref +13, Will +7; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 10/evil and silver
Immunity: electricity, petrification
Energy Resistance: cold 10, sonic 10
Spell Resistance: 26
Offense
Melee: gore +25 (4d6+14/19-20 plus push), 2 hooves +19 (2d8+7)Reach: 20 feet
Special Attacks: lay on hands (10/day, 9d6), Push (gore, 10 ft.), Trample (2d8+21, DC 33)
Spell-Like Abilities (CL 18th; Concentration +19):
- Constant- Detect Evil
- 3/day- Neutralize Poison, Remove Disease
- 1/month- Heroes' Feast (see below)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
39 (+14) | 14 (+2) | 25 (+7) | 10 (+0) | 13 (+1) | 12 (+1) |
CMB +40 (+44 Bull Rush)
CMD 53 (55 vs. Bull Rush, 57 vs. Trip)
Feats: Dodge, Endurance, Greater Bull Rush, Powerful Maneuvers, Improved Critical (gore), Run, Weapon Focus (gore)
Skills: Acrobatics +11, Handle Animal +13, Intimidate +19, Knowledge (nature) +12, Perception +22, Sense Motive +13, Stealth +7 (+15 in forests), Survival +13, Swim +26
- Racial Modifiers: +8 Stealth in forests
Special Qualities: bugle, cascade of spears
Special Abilities
Bugle (Ex)
The Stag can make a distinctive call that can be heard for miles. All who worship Erastil immediately recognize the sound and know the direction and general distance to it.Cascade of Spears (Su)
Once per day, the Stag can shed fragments of its antlers, creating up to 18 +1 shortspears, +1 spears, or +1 longspears in any combination (or substitute five +1 arrows or +1 crossbow bolts for each spear). These weapons retain their magic for 18 minutes, after which they become common weapons made of antler.Heroes' Feast (Sp)
The Stag lies down and dies to begin the "casting" of this ability, its body becoming a magical feast feeding up to 18 creatures. At the next sunrise, it returns to life with full hit points.Protective Aura (Su)
This ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws, but only against attacks or effects from evil creatures.Ecology
Environment: Any LandOrganization: solitary
Treasure: standard
Erastil's herald is rarely seen more than once in a given generation, and only when a settlement is in mortal danger.
All good creatures of the forest recognize its near-divinity and come when they hear its bugling call.
Other than its mighty summons, it does not speak to humanoids.
It stands 60 feet tall and weighs approximately 140 tons.
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