Tataka
This towering, blue-skinned woman has backward-facing hands and a feral, animal-like visage with exaggerated features.
Tataka (CR 15)
Large Outsider (Native, Rakshasa, Shapechanger)Alignment: Lawful Evil
Initiative: +3
Senses: Darkvision 60 feet, Scent, True Seeing; Perception +19
Speed: 40 feet ( air walk)
Space: 10 feet
Defense
Armor Class: 28, touch 13, flat-footed 24 (+3 Dex, +1 dodge, +15 natural, -1 size)Hit Points: 225 (18d10+126)
Saving Throws: Fort +18, Ref +9, Will +12
Damage Reduction: 15/good and piercing
Spell Resistance: 30
Offense
Melee: unarmed strike +24/+19/+14/+9 (2d6+7/19-20), bite +19 (1d8+3)Reach: 10 feet
Special Attacks: detect thoughts (DC 24), martial artist
Spell-Like Abilities (CL 15th; Concentration +20):
- Constant- Air Walk, True Seeing
Spells Known (CL 12th; Concentration +17):
- 6th (3/day) - Heal
- 5th (6/day) - Flame Strike (DC 20), Telekinesis (DC 20)
- 4th (7/day) - Charm Monster (DC 19), Dimension Door, Freedom of Movement
- 3rd (7/day) - Dispel Magic, Fireball (DC 18), Haste, Rage
- 2nd (7/day) - Acid Arrow, Cure Moderate Wounds, Death Knell (DC 17), Invisibility, Misdirection
- 1st (8/day) - Command (DC 16), Mage Armor, Magic Missile, Ray Of Enfeeblement (DC 16), Shield Of Faith
- 0 (at will) - Acid Splash, Bleed (DC 15), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 16 (+3) | 25 (+7) | 13 (+1) | 13 (+1) | 20 (+5) |
CMB +26
CMD 40
Feats: Cleave, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Improved Critical (Unarmed Strike), Improved Vital Strike, Vital Strike
Skills: Acrobatics +18 (+22 when jumping), Bluff +23, Climb +17, Disguise +26, Intimidate +23, Knowledge (religion) +10, Perception +19, Sense Motive +19, Survival +16, Swim +18 Languages: Common, Infernal, Undercommon
Special Qualities: Change Shape (any humanoid; alter self or giant form I)
Special Abilities
Martial Artist (Su)
A tataka's unarmed strikes deal 2d6 points of damage. If a tataka gains monk levels, it uses its tataka unarmed strike damage or its monk unarmed strike damage, whichever is higher. Its unarmed strikes function as lawful and evil weapons for overcoming damage reduction.Spells
A tataka casts spells as a 12th-level sorcerer. A tataka can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a tataka.Ecology
Environment: AnyOrganization: solitary, pair, patrol (3-6)
Treasure: standard
Tataka rakshasas are the least subtle and largest of their kind. They are philosophers and fanatics, loyal servants of the rakshasa immortals. Their familiarity with religion and its trappings makes them excellent corruptors and blasphemers. Such rakshasas might assault sacred sites or rituals directly so as to foil good works and slay holy people.
A tataka holds all religions in contempt save the worship of rakshasas, and it openly mocks and assaults any who dare believe otherwise. Tataka rakshasas are more than zealots, though, and they train from an early age in martial arts-their strikes can break bones as surely as any unarmed strike from a monk or other practitioner of such styles of combat.
A typical tataka is 12 feet tall and weighs 1,300 pounds.