Sonechard

This ram-headed humanoid appears to be at least as twice as tall as a human and has leathery gray skin. Large, curved horns,-the left one broken off midway from its starting point-jut from its head. Two large bat-like wings spread from his shoulders. The creature's body is covered in thick, dark hair. Portions of the hair are torn away in areas revealing masses of battle-born scars and damage.
 

Sonechard (CR 21)

Large Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +10
Senses: Darkvision 60 feet; Perception +41
Aura: unholy aura (DC 27), stench (20 feet, DC 32, nauseated, 10 rounds)
  Speed: 40 feet, Fly 80 feet (good)
Space: 10 feet
 

Defense

Armor Class: 46, touch 24, flat-footed 40 (+6 Dex, +22 natural, -1 size, +9 profane)
Hit Points: 385 (22d10+264)
Saving Throws: Fort +25, Ref +13, Will +21
Damage Reduction: 20/cold iron and good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 32
 

Offense

Melee: +4 unholy wounding heavy pick +39/+34/+29/+24 (1d8+17/19-20/x4 plus 1 bleed) or 2 claws +34 (1d8+13)
Reach: 10 feet
  Special Attacks: control undead, undead master
  Spell-Like Abilities (CL 20th):

Statistics

StrDexConIntWisCha
37 (+13) 23 (+6) 34 (+12) 26 (+8) 26 (+8) 28 (+9)
Base Attack Bonus: +22
CMB +36
CMD 61
  Feats: Bleeding Critical, Cleave, Critical Focus, Deceitful, Great Cleave, Improved Critical (Heavy Pick), Improved Initiative, Powerful Maneuvers, Weapon Focus (Heavy Pick)
  Skills: Acrobatics +17, Bluff +38, Diplomacy +34, Disguise +35, Escape Artist +28, Fly +22, Intimidate +34, Knowledge (arcana) +30, Knowledge (history) +30, Knowledge (nobility) +33, Knowledge (planes) +33, Perception +41, Sense Motive +33, Stealth +27, Survival +33 Languages: Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
 

Special Abilities

Control Undead (Su)

This ability functions as the spell of the same name (CL 20th), except that Sonechard maintains control for 200 minutes. Sonechard can take control of undead creatures controlled by another creature whose caster level is 19 or less by making a successful opposed Charisma check against the opponent's Charisma check.

Undead Master (Ex)

This ability allows Sonechard to create a maximum of 50 HD of undead with a single use of animate dead. If used in conjunction with desecrate, he can create 100 HD of undead with a single use.

Fool's Errand

: Sonechard's unique weapon is a +4 unholy wounding heavy pick.
 

Ecology

Environment: Any
Organization: solitary or troupe (Sonechard plus 1-4 wraiths or spectres, 2-16 shadows and 2-20 skeletons or zombies)
Treasure: double standard

  Sonechard is a General in the infernal armies of Orcus and serves him- at least to all onlookers-with unswerving loyalty. He has countless numbers of demons and undead at his command. Though his true loyalty lies only to himself, he would never openly refuse a request by Orcus nor challenge his position as Prince of the Undead. Should the day come when Orcus weakens, Sonechard plans to be there to claim what he believes is rightfully his.
  Sonechard makes his home in a large castle called Chillhall that sits atop a plateau of scorched earth surrounded by a moat of blood. The walls are constructed of bone and sinew, and it is said that the souls of those who cross him are entombed within.
  Sonechard stands 14 feet tall and weighs about 3,500 pounds. Sonechard is almost always encountered with a large number of demons or undead at his side. When he enters battle, he usually unleashes a fireball at his foes immediately, and then follows it up with a circle of death effect or a suggestion. Dying creatures are subjected to his death knell spell-like ability and then raised via animate dead.
  Should Sonechard find himself on the losing end of a battle, he does not hesitate to retreat, covering his escape with summoned or created undead and demons. A defeat is not forgotten-or forgiven. He remembers his opponents, and sends his troops to exterminate them at first chance, bringing their carcasses to his keep where he grinds their remains into a fine powder and gives it to his servants to be used to spice up the keep's foodstuffs.
  Sonechard's natural weapons, as well as any weapons he wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
  Copyright Notice Author Scott Greene

Contents


Comments

Please Login in order to comment!
Powered by World Anvil