Slaad Lord Of Entropy

This creature stands about twice the size of a human and appears as a skeletal humanoid cloaked in impenetrable darkness. Two huge, 15-foot long, bat-like wings protrude from its shoulders. His eyes are hollow sockets of white light.
 

Slaad Lord Of Entropy (CR 29)

Large Outsider (Chaotic, Extraplanar)
Alignment: Chaotic Neutral
Initiative: +12
Senses: Darkvision 60 feet, Detect Magic, See Invisibility; Perception +64
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 53, touch 26, flat-footed 45 (+8 Dex, +27 natural, -1 size, +9 insight)
Hit Points: 888 (48d10+624) Fast Healing 15
Saving Throws: Fort +41, Ref +36, Will +27
Damage Reduction: 25/magic and lawful
Energy Resistance: acid 10, cold 10, electricity 10, fire 10, sonic 10
Spell Resistance: 40
 

Offense

Melee: +5 anarchic scythe +66/+61/+56/+51 (2d6+24/19-20/ x4 plus death stroke)
Reach: 10 feet
  Spell-Like Abilities (CL 29th):

Statistics

StrDexConIntWisCha
36 (+13) 27 (+8) 37 (+13) 28 (+9) 28 (+9) 26 (+8)
Base Attack Bonus: +48
CMB +62
CMD 80
  Feats: Alertness, Awesome Blow, Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Crippling Critical, Critical Focus, Critical Mastery, Great Cleave, Great Fortitude, Improved Critical (Scythe), Deft Maneuvers, Improved Vital Strike, Improved Initiative, Powerful Maneuvers, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (Fireball), Quicken Spell-Like Ability (Power Word Blind), Vital Strike, Weapon Focus (Scythe)
  Skills: Climb +61, Diplomacy +56, Escape Artist +56, Fly +54, Handle Animal +56, Intimidate +56, Knowledge (arcana) +57, Knowledge (history) +57, Knowledge (planes) +60, Knowledge (religion) +57, Perception +64, Sense Motive +64, Spellcraft +57, Stealth +55, Survival +57
  Languages: Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Infernal, Slaadi, Terran, Undercommon; telepathy 100 ft.
 

Special Abilities

Death Stroke (Su)

If the Slaad Lord of Entropy scores a natural 20 on its attack roll with his scythe and confirms the critical hit, that opponent must succeed on a DC 35 Fortitude save or die. Creatures slain can be raised normally, but there is only a 50% chance that such magic works. Even if the Fortitude save succeeds, a creature struck takes 8d6 points of damage (which may be enough to kill it anyway). This ability only functions in the hands of the Slaad Lord of Entropy.
 

Ecology

Environment: Any, Limbo
Organization: solitary or troupe (Lord of Entropy plus 1-2 death slaadi)
Treasure: triple standard

  The Slaad Lord of Entropy is believed by some to be the supreme ruler of the slaadi race. He is a true agent of Chaos as can be seen in his actions and mood. Few have witnessed his true power, and those who have never speak of such experiences. Hushed whispers among the slaadi say this is in fact a guise and not his true form. It is believed that his true form is that of a 15-foot tall black salad.
  The Slaad Lord of Entropy's primary attack is with his scythe. He attacks relentlessly with it in combat, mixing in his spell-like abilities as he sees fit. The Slaad Lord of Entropy's natural weapons, as well as any weapon he wields, are considered chaotic-aligned for the purpose of overcoming damage reduction. The Slaad Lord of Entropy's natural weapons are considered epic weapons for the purpose of overcoming damage reduction.
  When visiting the Material Plane, the slaad lord rides an ancient brass dragon named Ryssk.
  Credit Ygorl, the Slaad Lord of Entropy originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Charles Stross.

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