Silvanshee

This black cat has gray stripes, violet eyes, and an unusual white blaze on its chest.
 

Silvanshee (CR 2)

Tiny Outsider (Agathion, Extraplanar, Good)
Alignment: Neutral Good
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision; Perception +10
  Speed: 30 feet, Fly 90 feet (good)
Space: 5 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Hit Points: 13 (2d10+2)
Saving Throws: Fort +5, Ref +6, Will +2; +4 vs. poison
Damage Reduction: 5/evil or silver
Immunity: electricity, petrification
Energy Resistance: cold 10, sonic 10
Spell Resistance: 13
 

Offense

Melee: bite +6 (1d3-4), 2 claws +6 (1d2-4)
Reach: 5 feet
  Special Attacks: heroic strength, Pounce
  Spell-Like Abilities (CL 2nd; Concentration +3):

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 12 (+1) 10 (+0) 12 (+1) 13 (+1)
Base Attack Bonus: +2
CMB +2
CMD 8 (12 vs. Trip)
  Feats: Improved Initiative, Weapon Finesse
  Skills: Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +5, Perception +10, Stealth +19 Languages: Celestial, Draconic, Infernal; speak with animals, truespeech
  Special Qualities: cat's luck, Flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), spectral mist

 

Special Abilities

Cat's Luck (Su)

A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.

Heroic Strength (Su)

Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.

Spectral Mist (Su)

A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.
 

Ecology

Environment: Any Land, Nirvana
Organization: solitary, pair, or clowder (3-10)
Treasure: standard

  Silvanshees are curious but reclusive cat agathions. Unobtrusive and able to blend in among normal animals (unlike the more anthropomorphic agathions), they are the eyes and ears of the good planes in the mortal world. Most roam hills, forests, and plains, keeping an eye out for evil inf luences. They can be taken as familiars by 7th-level good spellcasters with the Improved Familiar feat who meet the proper prerequisites.
  As familiars, silvanshees act as moral guides and steer their mortal allies toward corruptive forces that must be eliminated. In some mortal lands, they are called cat sìth or cath sidhe, and are believed to be disguised witches or fairies-and not necessarily benign creatures, which only encourages silvanshees to avoid strangers.
  Silvanshees are not fond of open combat, even against demons, devils, or other fiendish threats, and they're likely to run away if confronted. When they must fight, they prefer greater numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away into mist if the battle turns against them.
  A silvanshee is the size of a large domestic cat, though almost always sleek rather than fat, and weighs 20 pounds on average.

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