Shadowfire Elemental, Large
Burning with a wispy blue-and-purple flame, this ghostly creature has a roughly humanoid shape and stands nearly ten feet tall.
Shadowfire Elemental, Large (CR 7)
Large Outsider (Elemental, Extraplanar, Fire)Alignment: Neutral
Initiative: +10
Senses: Darkvision 60 feet, Low-Light Vision; Perception +11
Speed: 50 feet
Space: 10 feet
Defense
Armor Class: 20, touch 16, flat-footed 13 (+6 Dex, +1 dodge, +4 natural, -1 size)Hit Points: 60 (8d10+16)
Saving Throws: Fort +8, Ref +12, Will +4
fire absorption, Incorporeal step, shadow blend (20% miss chance except in bright light)
Damage Reduction: 5/-
Immunity: cold, elemental traits, fire
Energy Resistance: electricity 10
Spell Resistance: 13
Offense
Melee: 2 slams +13 (1d8+3 plus shadow touch and burn)Reach: 10 feet
Special Attacks: Burn (1d8 fire, DC 16), shadow touch (1d6 negative energy)
Spell-Like Abilities (CL 8; Concentration +10):
- 1/day- Shadow Step
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 (+3) | 23 (+6) | 14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) |
CMB +12
CMD 29
Feats: Dodge, Improved Initiative, Iron Will, Spring Attack, Weapon Finesse
Skills: Acrobatics +15 (+23 when jumping), Climb +10, Escape Artist +13, Intimidate +11, Knowledge (planes) +5, Perception +11
- Racial Modifiers: +8 Acrobatics when jumping
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary, pair, or gang (3-8)
Treasure: none
Created through rituals that suffused elemental fire with the dark corruption of shadow, shadowfire creatures were spawned from the evil cult led by Yarrix (see page 103). Cruelly transformed from their true forms by their ancient creators, they flicker between existence and nothingness, reality and oblivion, feeding on pain and flame and the screams of those who dare stand against them.
Creating a Shadowfire Creature
\"Shadowfire creature\" is an inherited template that can be applied to any creature that has the shadow creature template (Pathfinder RPG Bestiary 4 238) and 5 or more Hit Dice, referred to hereafter as the base creature. It retains all the special abilities of the base creature, except as noted here.
CR: Same as the base creature + 1.
Type: The shadowfire creature gains the elemental and fire subtypes if it does not already have them. Do not recalculate the creature's base attack bonus, saves, or skill ranks.
Defensive Abilities: A shadowfire creature gains immunity to fire and cold, and loses any vulnerability it has to fire or cold. In addition, a shadowfire creature gains the following defensive abilities.
Fire Absorption (Su): A shadowfire creature regains 1 hit point for each point of fire damage it would take from normal fire, a flaming weapon, or magical fire were it not immune. Any hit points gained above the shadowfire creature's full normal hit point total are temporary hit points that disappear after 5 minutes.
Incorporeal Step (Su): When a shadowfire creature moves, it gains the incorporeal subtype and special ability, including a deflection bonus to AC equal to its Charisma bonus. It loses the incorporeal subtype and special ability when it stops moving.
Special Attacks: A shadowfire creature gains the following special attack.
Shadow Touch (Su): A shadowfire creature's touch chills the target and saps away its life energy. All of a shadowfire creature's slam attacks and attacks with natural weapons deal an additional 1d6 points of negative energy damage to living creatures.
Spell-Like Abilities: A shadowfire creature can use the shadow step spell (Pathfinder RPG Ultimate Magic 237) as a spell-like ability once per day, with a caster level equal to its Hit Dice. If it has 11 or more Hit Dice, it can instead use this ability three times per day.
Ability Scores: Str +2, Dex +2, Cha +4.
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