Purrodaemon
Dozens of weapons pierce this massive monster's body. Red eyes glow with wickedness in its vulture-like head.
Purrodaemon (CR 18)
Large Outsider (Daemon, Evil, Extraplanar)Alignment: Neutral Evil
Initiative: +10
Senses: Darkvision 60 feet, True Seeing; Perception +26
Aura: fear (15 feet, DC 24), unholy aura
Speed: 30 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 35, touch 19, flat-footed 29 (+4 deflection, +6 Dex, +16 natural, -1 size)Hit Points: 294 (19d10+190)
Saving Throws: Fort +25, Ref +21, Will +14
Damage Reduction: 10/good and silver
Immunity: acid, death effects, disease, poison
Energy Resistance: cold 10, electricity 10, fire 10
Spell Resistance: 29
Offense
Melee: +2 wounding halberd 2d8+18/19-20/x3, bite +24 (1d8+5)Reach: 10 feet
Special Attacks: weapon steep
Spell-Like Abilities (CL 18th; Concentration +23):
- Constant- True Seeing, Unholy Aura (DC 23)
- At Will- Teleport, Greater (self plus 50 lbs. of objects only)
- 3/day- Chain Lightning (DC 21), Cone of Cold (DC 20), Flame Strike (DC 20)
- 1/day- summon (level 5, 2 derghodaemons 50%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
32 (+11) | 23 (+6) | 30 (+10) | 17 (+3) | 18 (+4) | 21 (+5) |
CMB +31
CMD 51
Feats: Combat Reflexes, Greater Vital Strike, Improved Critical (Halberd), Improved Initiative, Powerful Maneuvers, Improved Vital Strike, Lunge, Quick Draw, Vital Strike, Weapon Focus (Halberd)
Skills: Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17
Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Weapon Steep (Su)
A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the daemon. If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement-most purrodaemons opt to create +2 wounding weapons in this manner. A weapon's enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus and Improved Critical as bonus feats as long as it wields a weapon benefiting from its weapon steep ability.Ecology
Environment: Any, GehennaOrganization: solitary, patrol (2-5), or unit (6-12)
Treasure: standard
Deacons of War, purrodaemons ravage the planes as generals of massive battles. They employ creative tactics and never launch an assault without carefully looking over the plans or surveying the battlefield themselves.
A purrodaemon is 12 feet tall and weighs 1,300 pounds.