Planetar

Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.
 

Planetar (CR 16)

Large Outsider (Angel, Extraplanar, Good)
Alignment: Neutral Good
Initiative: +8
Senses: Darkvision 60 feet, Detect Evil, Detect Snares and Pits, Low-Light Vision, True Seeing; Perception +27
Aura: protective aura
  Speed: 30 feet, Fly 90 feet (good)
Space: 10 feet
 

Defense

Armor Class: 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, -1 size +4 deflection vs. evil)
Hit Points: 229 (17d10+136) Regeneration 10 (evil weapons and effects)
Saving Throws: Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 10/evil
Immunity: acid, cold, petrification
Energy Resistance: electricity 10, fire 10
Spell Resistance: 27
 

Offense

Melee: +3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)
Reach: 10 feet
  Spell-Like Abilities (CL 16th):
  Spells Prepared (CL 16th):

Statistics

StrDexConIntWisCha
27 (+8) 19 (+4) 24 (+7) 22 (+6) 25 (+7) 24 (+7)
Base Attack Bonus: +17
CMB +26
CMD 40
  Feats: Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Powerful Maneuvers, Iron Will, Lightning Reflexes, Toughness
  Skills: Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (history) +23, Knowledge (planes) +26, Knowledge (religion) +26, Perception +27, Sense Motive +27, Stealth +20
  Languages: Celestial, Draconic, Infernal; truespeech
  Special Qualities: Change Shape (alter self )

 

Special Abilities

Spells

Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.
 

Ecology

Environment: Any, Good Aligned Planes
Organization: solitary or pair
Treasure: double (+3 holy greatsword)

  Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.

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