Phantom Stalker
This creature resembles a tall, powerfully muscled humanoid with fiery red flesh. Its face is flattish and oval with a large wide mouth and round, inset eyes of orange.
Phantom Stalker (CR 4)
Medium Outsider (Elemental, Extraplanar, Fire, Shapechanger)Alignment: Neutral
Initiative: +6
Senses: Darkvision 60 feet; Perception +12
Speed: 30 feet, Fly 60 feet (average)
Space: 5 feet
Defense
Armor Class: 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)Hit Points: 45 (6d10+12)
Saving Throws: Fort +7, Ref +7, Will +2
flames of healing
Immunity: fire, elemental traits
Weaknesses: vulnerability to cold
Offense
Melee: 2 burning claws +10 (1d4+4 plus 1d4 fire and Grab)Reach: 5 feet
Special Attacks: Burn, death throes
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 4 (-3) | 11 (+0) | 11 (+0) |
CMB +10 (+14 to Grapple)
CMD 22
Feats: Improved Initiative, Skill Focus (Perception)
Skills: Fly +11, Perception +12, Survival +9
Languages: Common, Ignan
Special Qualities: find target, Change Shape 1/day (polymorph)
Special Abilities
Burn (Ex)
Anyone touching (or touched by) a phantom stalker must succeed on a DC 15 Reflex save or take an extra 1d6 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+4 rounds after the phantom stalker's last successful attack. Phantom stalkers can also ignite flammable materials with a touch. The save DC is Constitution-based.Death Throes (Ex)
A phantom stalker reduced to 0 hit points or less expels a fiery blast equivalent to a fireball (caster level 6th) that deals 6d6 points of fire damage to all creatures within 20 feet. A DC 15 Reflex save reduces the damage by half. The save DC is Constitution-based. A phantom stalker never uses this ability if it would harm the one that summoned it, unless the summoner itself is to blame for the phantom stalker's destruction (i.e., if the summoner attacks the stalker or orders it into battle against opponents that clearly outmatch it).Find Target (Sp)
If the one who summoned the phantom stalker is slain while the stalker is on the Material Plane, the stalker can unerringly find the slayer as though guided by discern location. Once the slayer has been tracked and dealt with, the phantom stalker returns to its home plane.Flames of Healing (Ex)
Any magical attack against a phantom stalker that deals fire damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the phantom stalker to exceed its full normal hit points, it gains any excess as temporary hit points.Ecology
Environment: Any, Plane of FireOrganization: solitary or pair
Treasure: none
Phantom stalkers live in the Elemental Plane of Fire. In its true form, a phantom stalker appears as a column of fire. It can take a humanshaped form, appearing as a muscular, fiery red humanoid about 8 feet tall. A phantom stalker rarely enters the Material Plane on its own. If encountered, it is usually in the employ of a spellcaster that has summoned it there to do his bidding. A phantom stalker can be summoned using a summon monster IV spell.
A phantom stalker is 6 feet tall and weighs about 180 pounds. A phantom stalker attacks with its claws, attempting to grab its opponent and pull it into its body.
Credit The Phantom Stalker originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Ian Livingstone.
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