Peri

This beautiful albino woman is wreathed in wings of brilliant flame.
 

Peri (CR 14)

Medium Outsider (Good, Native)
Alignment: Neutral Good
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision, smoke sight; Perception +26
  Speed: 30 feet, Fly 90 feet (good)
Space: 5 feet
 

Defense

Armor Class: 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural)
Hit Points: 180 (19d10+76)
Saving Throws: Fort +12, Ref +18, Will +17
Damage Reduction: 10/cold iron and evil
Immunity: electricity, fire
Energy Resistance: acid 10, cold 10
Spell Resistance: 25
 

Offense

Melee: +2 flaming burst scimitar +27/+22/+17/+12 (1d6+11/18-20 plus 1d6 fire), 2 wings +20 (1d6+3 plus burn)
Reach: 5 feet
  Special Attacks: Burn (2d6, DC 23), Whirlwind dance
  Spell-Like Abilities (CL 15th; Concentration +23):

Statistics

StrDexConIntWisCha
22 (+6) 24 (+7) 19 (+4) 21 (+5) 19 (+4) 26 (+8)
Base Attack Bonus: +19
CMB +25 (+27 Disarm)
CMD 43 (45 vs. Disarm)
  Feats: Combat Reflexes, Dodge, Great Fortitude, Deft Maneuvers, Iron Will, Spring Attack, Whirlwind Attack
  Skills: Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (planes) +27, Knowledge (religion) +24, Perception +26, Perform (any one) +30, Sense Motive +26, Spellcraft +27, Stealth +29
  Languages: Celestial, Common, Draconic, Elven, Ignan; telepathy 100 ft.
 

Special Abilities

Flame Jump ()

A peri can enter any fire equal to the peri's size or larger and travel any distance to another fire in a single round, regardless of the distance between the two. This ability otherwise functions as greater teleport (caster level 14th), but the peri can transport only itself and up to 50 pounds of objects.

Smoke Sight (Su)

A peri can see through fire, fog, and smoke without penalty.

Whirlwind Dance (Su)

Once per day as a full-round action, a peri can spin in an ever-faster, whirling dance, transforming itself into a spinning vortex of flame 10 to 40 feet high for up to 9 rounds. This ability functions as the whirlwind ability (DC 26 Reflex save), but any creature that comes in contact with the whirlwind or is caught inside it takes 2d6+6 points of fire damage and is subject to the peri's burn special attack. The save DC is Dexterity-based.
 

Ecology

Environment: Any, Good Aligned Planes
Organization: solitary or pair
Treasure: triple (+2 flaming burst scimitar, other treasure)

  Peris are a race of celestials native to the good-aligned Outer Planes, but they are also often found in the company of mortals on the Material Plane. Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise. As a result, peris work tirelessly to aid and support good heroes of the mortal realms in a never-ending battle against evil.
  Peris hate the evil fiends known as divs, who constantly seek to ruin the good works of mortals. Peris often work to repair damage wrought by the destructive divs. For their part, the divs take great pleasure in tormenting and persecuting peris, locking the fiery-winged celestials in cages of cold iron and endlessly torturing them.

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