Ourdivar
The upper body of this creature is that of a multicolored bestial humanoid, while its lower section ends in a serpentine tail.
Ourdivar (CR 4)
Large Outsider (Chaotic, Extraplanar, Protean, Shapechanger)Alignment: Chaotic Neutral
Initiative: +5
Senses: Blindsense 30 feet, Darkvision 60 feet; Perception +10
Speed: 30 feet, Fly 30 feet (perfect), Swim 30 feet
Space: 10 feet
Defense
Armor Class: 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)Hit Points: 42 (5d10+15)
Saving Throws: Fort +4, Ref +5, Will +6
Amorphous anatomy, Freedom of Movement
Immunity: acid
Energy Resistance: electricity 10, sonic 10
Spell Resistance: 15
Offense
Melee: slam +8 (1d6+4), tail slap +3 (1d8+2 plus Grab)Reach: 10 feet
Special Attacks: adaptive strike, Constrict (1d8+4), warpwave exit
Spell-Like Abilities (CL 5th; Concentration +7):
- 3/day- Color Spray (DC 13)
- 1/day- Dispel Magic, Rage
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
CMB +10
CMD 21
Feats: Combat Reflexes, Improved Initiative
Skills: Bluff +10, Fly +14, Intimidate +10, Perception +10, Sense Motive +10, Stealth +5, Swim +13
Languages: Abyssal, Protean
Special Qualities: Change Shape (any humanoid or monstrous humanoid; polymorph)
Special Abilities
Adaptive Strike (Su)
An ourdivar's natural weapons count as magical and chaotic for the purposes of overcoming damage reduction. Once per round as a free action, an ourdivar can change the damage type of its natural weapons to bludgeoning, slashing, or piercing, thereby allowing it to overcome damage reduction of those types as well.Warpwave Exit (Su)
An ourdivar that is killed or that lives out the length of its summoned time on the Material Plane erupts in a wave of chaotic energy. Upon the death of an ourdivar or when any spell or effect summoning or calling an ourdivar ends, 1d4+1 corporeal creatures within 15 feet of the ourdivar are affected by a minor warpwave (see the sidebar on page 87). Targets can resist the warpwave's effects with a successful DC 15 Fortitude save. The save DC is Constitution-based.Ecology
Environment: AnyOrganization: solitary, pair, or breach (3-5)
Treasure: none
Considered lesser proteans (though greater than voidworms), ourdivars are spontaneously formed from and given sentience by the chaotic energies of the Maelstrom when spellcasters call them forth. Ourdivars toil at the behest of their summoners, acting as tools of chaos across the planes. At the end of an ourdivar's brief existence, it departs in a furor of riotous energies, warping the area around it as its energy is reabsorbed into the Maelstrom.
Sitting upon a powerful serpentine tail instead of legs, an ourdivar's upper body looks akin to that of a bestial humanoid, but its iridescent skin constantly changes hue. The ends of both arms shift frequently between different weaponlike forms and basic hands that permit the protean to inflict a variety of terrible wounds on its opponents. An ourdivar is 12 feet long and weighs 700 pounds.
**Ecology**
Ourdivars are a common form of lesser proteans, brought into existence as a vessel of chaotic life energies bound into a stable yet temporary form. Only powerful spellcasters can summon greater proteans from the Maelstrom, so neophyte magic users instead bring forth these temporary creatures.
Ourdivars' humanoid upper bodies differ from the more serpentine outlines common to other proteans. Tusked facial features along with strong musculature give these proteans an intimidating countenance reminiscent of an orc with the build of an ogre. Using its inherent magical abilities, an ourdivar can take on the shape of humanoids of various races, often doing so to blend in with the allies or enemies of its creator.
The lower arms of an ourdivar mutate in shape, switching from blunt fists to razor-sharp blades and giving it the ability to bypass enemy defenses in combat. The shape of these weapons changes according to the ourdivar's whim to keep opponents off balance and wondering what sort of attack the ourdivar will make next.
Of all their powers, the barely contained anarchic energies that infuse ourdivars are the most deadly. Upon the destruction of an ourdivar—or at the end of the spell or effect that gave it form—the protean detonates in a surge of energy known as a minor warpwave. The chaotic outburst of an ourdivar is still able to wreak havoc, be that after the ourdivar falls to enemies on the battlefield or after it reports back to the peaceful home of the one who summoned it.
**Habitat & Society**
The life of an ourdivar is a solitary and often brief affair, as its entire existence is based on the whims of those who call it. Unless summoned as part of a larger group, ourdivars have little relationship with others of their kind, working together with other proteans only if their summoners wish it. Unbound greater proteans tend to regard ourdivars and other lesser proteans with a mixture of disdain and pity, albeit in their typically erratic and unpredictable manners.
Even though they are creatures of pure chaos, ourdivars obey the wishes of their creators. Even ourdivars brought into existence by potentially long-lasting spells such as planar binding seem content to serve the whims of their masters. Perhaps the only divergence from this odd loyalty is that of an ourdivar near the end of its lifespan; ourdivars on the verge of death move to ensure that their warpwave exit ability affects the greatest possible number of targets. Some believe that the fact that ourdivars' willingness to serve spellcasters, coupled with the fact that they're easily summoned, protects the Maelstrom and its greater inhabitants from the interference of spellcasters, and that these outsiders thus serve as an immune system of sorts for the Maelstrom.
**Binding & Summoning**
Ourdivars can be found on any plane of existence where spellcasters can call them. Most summoners bring forth ourdivars onto the Material Plane to serve their immediate needs. When called forth through a planar ally spell, ourdivars eagerly negotiate with spellcasters. As the first true action of its life, an ourdivar enthusiastically acquiesces to its potential master's demands and often accepts reduced payments (but never less than 75% of the normal required amount by the spell) in order to continue its existence.
When an ourdivar does accept a smaller offering, it makes sure to return to its master upon the completion of its mission, ensuring that the summoner is within range when its task is officially complete so the spellcaster will be struck by its departing warpwave. Chaotic neutral spellcasters able to cast summon monster V can add the ourdivar to the list of creatures they can summon with this spell; when casting summon monster V in this way, the spell is chaotic.
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