Obsidian Quasi-elemental, Large
This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.
Obsidian Quasi-elemental, Large (CR 3)
Large Outsider (Earth, Elemental, Extraplanar)Alignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet; Perception +9
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 17, touch 8, flat-footed 17 (-1 Dex, +9 natural, -1 size)Hit Points: 51 (6d10+18)
Saving Throws: Fort +5, Ref +4, Will +5
Damage Reduction: 5/-
Immunity: elemental traits
Energy Resistance: cold 10, fire 10
Offense
Melee: 2 claws +11 (1d8+6)Reach: 5 feet
Special Attacks: death throes, molten glass (2d6 fire, DC 16)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
22 (+6) | 8 (-1) | 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) |
CMB +13
CMD 22
Feats: Cleave, Great Cleave, Improved Natural Attack
Skills: Knowledge (planes) +7, Perception +9, Sense Motive +9, Stealth +4
Languages: Terran
Special Abilities
Death Throes (Ex)
When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. A creature caught in the area can make a Reflex save for half damage. The save DC is Constitution-based. See the sidebar for the appropriate statistics for each elemental's death throes.Molten Glass (Ex)
A successful hit against an obsidian quasi-elemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a Reflex save or take fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based. See the sidebar for the appropriate statistics.Ecology
Environment: Any, Fountains of CreationOrganization: solitary
Treasure: none
In a quasi-realm where elemental water and elemental fire conjoin, there exists a pocket plane known as the Quasi-plane of Obsidian; a plane of barren wastes and blackened rock, of razor-sharp obelisks and fields of sharpened glass.
Creatures native to this plane appear as blackened obsidian with jagged, serrated, or clear-cut angles and edges. Some have barbed spikes adorning their elemental forms. Obsidian quasi-elementals are usually encountered on their home plane or on the Plane of Fire. Still some can be found on the Obsidian Plain in the Plane of Molten Skies (see the City of Brass by Necromancer Games).
Most, however, prefer the serenity that the Quasi-plane of Obsidian offers, and thus they rarely venture forth unless summoned.
Obsidian quasi-elementals are deadly combatants and strike with their sharpened claws, ripping and tearing at their opponents. They are relentless in their attacks and never give quarter.
Copyright Notice Author Scott Greene.
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