Noble Efreeti

This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.
 

Noble Efreeti (CR 10)

Large Outsider (Extraplanar, Fire)
Alignment: Lawful Evil
Initiative: +7
Senses: Darkvision 60 feet, Detect Magic; Perception +18
  Speed: 20 feet, Fly 40 feet (perfect)
Space: 10 feet
 

Defense

Armor Class: 28, touch 13, flat-footed 24 (+7 armor, +3 Dex, +1 dodge, +8 natural, -1 size)
Hit Points: 136 (13d10+65)
Saving Throws: Fort +8, Ref +11, Will +10
Immunity: fire
Weaknesses: vulnerability to cold
 

Offense

Melee: 2 slams +18 (1d8+6 plus 1d6 fire)
Reach: 10 feet
  Special Attacks: change size, Heat
  Spell-Like Abilities (CL 15th; Concentration +17):

Statistics

StrDexConIntWisCha
23 (+6) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 15 (+2)
Base Attack Bonus: +13
CMB +20
CMD 34
  Feats: Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (Scorching Ray), Toughness
  Skills: Bluff +22, Craft (armor) +17, Disguise +13, Fly +10, Intimidate +15, Perception +18, Sense Motive +18, Spellcraft +17, Stealth +8
  Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
  Special Qualities: Change Shape (humanoid or giant, alter self or giant form I)

 

Special Abilities

Change Size ()

Twice per day, a noble efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex)

An noble efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
 

Ecology

Environment: Any
Organization: solitary, pair, company (3-6), or band (7-12)
Treasure: standard (mwk falchion, other gear)

  The efreet (singular efreeti) are genies from the Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds.
  Efreet have few allies among geniekind. They certainly hate djinn, and attack them on sight. They hold an equally strong enmity for marids, and view the jann as frail and weak.
  Efreet often work closely with shaitans, yet even then alliances are temporary at best.

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