Nixudaemon
This four-armed fiend has blue-green skin covered in white scars. Its two upper arms end in long, barbed whips of calloused flesh.
Nixudaemon (CR 7)
Large Outsider (Daemon, Evil, Extraplanar)Alignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +15
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)Hit Points: 95 (10d10+40) Fast Healing 2
Saving Throws: Fort +7, Ref +8, Will +9
Damage Reduction: 10/good or silver
Immunity: acid, daze, death effects, disease, exhaustion, fatigue, nonlethal damage, paralysis, poison, sleep, stun
Energy Resistance: cold 10, electricity 10, fire 10
Spell Resistance: 18
Offense
Melee: 2 slams +12 (1d8+3), 2 +1 deadly merciful vicious whip arms +13 (1d8+4 plus Grab)Reach: 10 feet (20 feet with whip arms)
Spell-Like Abilities (CL 10th; Concentration +13):
- Constant- Deathwatch
- At Will- Teleport, Greater (self plus 50 lbs. only)
- 3/day- Heroism, Waves of Fatigue (DC 18)
- 1/day- Temporary Resurrection Special Attacks constrict (1d8+4), damning scourge, dead tired, enslave (DC 18)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 16 (+3) |
CMB +14 (+16 Disarm, +16 Trip, +18 Grapple)
CMD 25 (27 vs. Disarm, 27 vs. Trip)
Feats: Combat Reflexes, Deft Maneuvers, Improved Initiative
Skills: Acrobatics +12, Bluff +16, Diplomacy +14, Heal +13, Intimidate +16, Knowledge (planes) +11, Perception +15, Sense Motive +15, Stealth +10
Languages: Abyssal, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Damning Scourge (Su)
Each of a nixudaemon's upper arms functions as a Large +1 deadly merciful vicious whip. Attacks with these whips count as natural attacks for the nixudaemon, have a reach of 20 feet, and don't provoke attacks of opportunity. The whips can't be disarmed or sundered, nor can they be dropped to allow the nixudaemon to avoid being tripped because of failing a combat maneuver check to trip. The nixudaemon decides before each attack roll whether to apply the weapon's merciful special ability, its vicious special ability, both, or neither.Dead Tired (Su)
A nixudaemon's attacks drain every bit of vitality from its victims when they die. Raising a creature killed by a nixudaemon (via raise dead or another effect that restores life) requires a successful DC 20 caster level check. The restored creature gains the exhausted condition, regardless of the spell used to raise it. The DC of this caster level check is Charisma-based, and includes a +2 racial bonus. A nixudaemon can use its temporary resurrection spell-like ability without attempting this check, even if another nixudaemon killed the subject.Enslave (Su)
If a nixudaemon successfully uses its grab ability to grapple a foe with its whip attack, its tendril wraps around the victim's throat. The daemon can forgo its constrict damage and instead attempt to dominate the subject, as the spell dominate monster (Will DC 18 negates). A creature dominated by a nixudaemon is immune to fatigue, exhaustion, and pain effects. At the beginning of its turn, a dominated slave automatically receives a new saving throw to end the effect. The nixudaemon can dominate only one creature at a time per whip arm it possesses (typically two). The save DC for this ability is Charisma-based.Ecology
Environment: AnyOrganization: solitary, pair, or corps (3-5)
Treasure: standard
Nixudaemons, or \"toil daemons,\" epitomize death by exploitation and extreme exertion. These fiends savor the moment when a desperate scholar collapses while putting in long, unappreciated hours, or when a galley slave finally succumbs to the lash. They drive burdened subjects before them to great effect, even resurrecting fallen servants for a brief time to complete vital tasks. Their skill for squeezing the last bit of energy from those under their supervision makes them invaluable to slavers, who pay the daemons in coin, information, and souls for their aid. Nixudaemons exemplify the cruelty and disdain all daemonkind display toward the living. They lash out at their subjects, whipping the life out of them slowly. If it serves the daemon's purposes, or if time allows for another game of torture, a nixudaemon will revive its subject for another day. Typically, a nixudaemon uses this ability to incite a band of slaves to work harder; it dominates the weakest members of the workers to temporarily bolster them, then saps their last ounce of strength before discarding them as spent husks.
Most nixudaemons stand 10 feet tall and weigh 600 pounds. Sages report that the fiends grow larger and stronger as they age, absorbing the weariness of their victims over centuries. The greatest toil daemons are said to tower over their younger cousins, growing additional whip-arms and learning powerful spells that exhaust or even kill those who dare offend them.
**Ecology** Nixudaemons roam the shores of the Styx. The daemons use their impressive reach to press new souls into service as soon as the doomed arrive on Abaddon, throwing the ill-fated souls into enormous slave pens and hauling them to the realms of wealthy customers. Nixudaemons frequently visit the Material Plane, where greedy despots and desperate commandants pay high prices to the daemons in exchange for providing additional labor. Rituals designed to call nixudaemons must be conducted while an intelligent, mortal creature labors physically, and the daemon's preferred sacrifice is working that creature to death as part of the ritual. One ancient story alleges that a mighty hero among an oppressed people worked for weeks, dragging great stone blocks to build a grand ziggurat. When he finally fell, the story claims, his death summoned a nixudaemon over 30 feet tall that lashed out with a dozen whips. Nixudaemons despise laziness in both mortals and outsiders. They work their subjects past the point of exhaustion or death as suits their current needs. The nixudaemons view other creatures as weak or prone to sloth, challenging even other daemons they perceive as less than diligent.
**Habitat & Society** Nixudaemons occupy the role of merchants in daemonic society. They buy and sell the hunted, as Abaddon petitioners are known, when not outright capturing or stealing them. Powerful mortal slavers sometimes increase the value of their wares by hiring a summoned nixudaemon to drive slaves to maximum efficiency, but such arrangements still benefit Abaddon in the end. While summoned to the material world, nixudaemons obtain multiple forms of currency for the Four Horsemen's coffers. They engage in a dark form of proselytization, beating those who grow weary in their work and spreading the belief among the oppressed that there is no hope of recognition or rest. More discerning nixudaemons assail the mortal merchant classes, driving entire firms to adopt competitive climates until the stress of achievement reveals itself in the form of failing health, or pushing lone inventors to complete magical theories with their dying breaths. Because soft, wealthy mortals rarely succumb to the temptation to work themselves to death, some nixudaemons have been known to engineer the sale of wealthy scions into slavery, as their nightly sobbing and rapidly developing sores are music to the toil daemons' ears.
Nixudaemons understand the value of teamwork and work tirelessly together to great effect. In service to mortals and greater daemons, they have driven hordes of slaves to erect legendary monuments. They revel in the misery they cause, and the crack of their whips against backs and around necks. While their industrious natures and affinities for mortal business make them useful to each of the Four Horsemen, most of nixudaemons serve Szuriel, Trelmarixian, and the daemonic harbingers that scheme below them. The Horseman of War uses them as morale officers—a most effective paradox during the heat of battle. She also maintains special units of indentured prisoners under nixudaemon care, always breaking her promise to send her weary combatants home after a costly battle. The Horseman of Famine offers mere crumbs for sustenance to his legions of soldiers and slaves. He takes delight in using pet nixudaemons to drive his legions past their limits, accelerating their spiritual and physical starvation.
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