Night Monarch

This mothlike creature has a long, three-pronged tail akin to peacock feathers. Sparkling dust drifts from its gigantic wings.
 

Night Monarch (CR 15)

Huge Outsider (Chaotic, Extraplanar, Good, Herald)
Alignment: Chaotic Good
Initiative: +10
Senses: Blindsense 60 feet, Darkvision 120 feet; Perception +29
  Speed: 30 feet, Fly 120 feet (average)
Space: 15 feet
 

Defense

Armor Class: 31, touch 15, flat-footed 24 (+6 Dex, +1 dodge, +16 natural, -2 size)
Hit Points: 207 (18d10+108)
Saving Throws: Fort +17, Ref +14, Will +15
poison flesh
Damage Reduction: 15/evil
Immunity: cold (itself and its riders), electricity, sleep
Spell Resistance: 26
 

Offense

Melee: 2 claws +23 (2d6+7), 2 wings +21 (2d6+3)
Reach: 15 feet
  Special Attacks: Breath Weapon (30-ft. cone, Web, Reflex DC 25 negates, usable every 1d4 rounds), dream dust, poison
  Spell-Like Abilities (CL 15th; Concentration +22):

Statistics

StrDexConIntWisCha
25 (+7) 22 (+6) 23 (+6) 20 (+5) 18 (+4) 24 (+7)
Base Attack Bonus: +18
CMB +27
CMD 44 (52 vs. Trip)
  Feats: Alertness, Dodge, Fly-by Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Snatch, Wind Stance
  Skills: Diplomacy +28, Fly +2, Handle Animal +25, Heal +22, Knowledge (geography, religion) +23, Knowledge (nature, planes) +26, Perception +29, Sense Motive +29, Stealth +19, Survival +25
  Languages: Auran, Celestial, Common (can't speak telepathy touch
  Special Qualities: No Breath (itself and its riders)

 

Special Abilities

Breath Weapon (Su)

The Night Monarch's breath weapon creates sticky webbing (as the web universal monster ability). It can use this ability in the air to entangle flying creatures without requiring the use of anchor points to hold the web in place.

Dream Dust (Su)

As a full-round action, the Night Monarch can flutter its wings to create a 30-foot burst of dust centered on itself. This dust affects creatures as deep slumber, but with no Hit Die limit (Will DC 25 negates). This ability is usable once every 1d4 rounds. The save DC is Constitution-based.

Poison Flesh (Ex)

Any creature that bites the Night Monarch is exposed to black lotus extract poison (Pathfinder RPG Core Rulebook 558). Eating the Night Monarch's flesh gives the attacker a -4 penalty on the poison's saving throw.
 

Ecology

Environment: Any
Organization: solitary
Treasure: none

  The Night Monarch serves the goddess Desna, and resembles a titanic moth or butterfly with brightly colored wings. The shifting patterns depicted upon its wings always reflect some aspect of the quest the goddess has willed it to take up. Depending on the herald's progress, these markings may resemble elaborate constellations and star shapes, swift blowing winds and clouds, or even harsh streaks of falling meteorites.
  Sighting the Night Monarch is thought to bring good luck and favorable dreams, which many hold to be visions from the goddess herself. The Herald of Desna's head rises 14 feet off the ground, and its body is about 30 feet long. It weighs approximately 2,000 pounds.

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