Night Monarch
This mothlike creature has a long, three-pronged tail akin to peacock feathers. Sparkling dust drifts from its gigantic wings.
Night Monarch (CR 15)
Huge Outsider (Chaotic, Extraplanar, Good, Herald)Alignment: Chaotic Good
Initiative: +10
Senses: Blindsense 60 feet, Darkvision 120 feet; Perception +29
Speed: 30 feet, Fly 120 feet (average)
Space: 15 feet
Defense
Armor Class: 31, touch 15, flat-footed 24 (+6 Dex, +1 dodge, +16 natural, -2 size)Hit Points: 207 (18d10+108)
Saving Throws: Fort +17, Ref +14, Will +15
poison flesh
Damage Reduction: 15/evil
Immunity: cold (itself and its riders), electricity, sleep
Spell Resistance: 26
Offense
Melee: 2 claws +23 (2d6+7), 2 wings +21 (2d6+3)Reach: 15 feet
Special Attacks: Breath Weapon (30-ft. cone, Web, Reflex DC 25 negates, usable every 1d4 rounds), dream dust, poison
Spell-Like Abilities (CL 15th; Concentration +22):
- At Will- Cure Serious Wounds, Dream, Freedom of Movement, Hypnotic Pattern (DC 19)
- 3/day- Break Enchantment, Dispel Magic, Greater, Plane Shift (self and willing targets only), Remove Curse, Remove Fear, Remove Paralysis
- 1/day- Hallow, Regenerate
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 22 (+6) | 23 (+6) | 20 (+5) | 18 (+4) | 24 (+7) |
CMB +27
CMD 44 (52 vs. Trip)
Feats: Alertness, Dodge, Fly-by Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Snatch, Wind Stance
Skills: Diplomacy +28, Fly +2, Handle Animal +25, Heal +22, Knowledge (geography, religion) +23, Knowledge (nature, planes) +26, Perception +29, Sense Motive +29, Stealth +19, Survival +25
Languages: Auran, Celestial, Common (can't speak telepathy touch
Special Qualities: No Breath (itself and its riders)
Special Abilities
Breath Weapon (Su)
The Night Monarch's breath weapon creates sticky webbing (as the web universal monster ability). It can use this ability in the air to entangle flying creatures without requiring the use of anchor points to hold the web in place.Dream Dust (Su)
As a full-round action, the Night Monarch can flutter its wings to create a 30-foot burst of dust centered on itself. This dust affects creatures as deep slumber, but with no Hit Die limit (Will DC 25 negates). This ability is usable once every 1d4 rounds. The save DC is Constitution-based.Poison Flesh (Ex)
Any creature that bites the Night Monarch is exposed to black lotus extract poison (Pathfinder RPG Core Rulebook 558). Eating the Night Monarch's flesh gives the attacker a -4 penalty on the poison's saving throw.Ecology
Environment: AnyOrganization: solitary
Treasure: none
The Night Monarch serves the goddess Desna, and resembles a titanic moth or butterfly with brightly colored wings. The shifting patterns depicted upon its wings always reflect some aspect of the quest the goddess has willed it to take up. Depending on the herald's progress, these markings may resemble elaborate constellations and star shapes, swift blowing winds and clouds, or even harsh streaks of falling meteorites.
Sighting the Night Monarch is thought to bring good luck and favorable dreams, which many hold to be visions from the goddess herself. The Herald of Desna's head rises 14 feet off the ground, and its body is about 30 feet long. It weighs approximately 2,000 pounds.
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