Nessian Warhound
This creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and burning, fiery red eyes.
Nessian Warhound (CR 9)
Large Outsider (Evil, Extraplanar, Fire, Lawful)Alignment: Lawful Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +12
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, -1 size)Hit Points: 126 (12d10+60)
Saving Throws: Fort +13, Ref +10, Will +5
Immunity: fire
Weaknesses: vulnerability to cold
Offense
Melee: bite +20 (2d6+12/19-20 plus 2d6 fire)Reach: 10 feet
Special Attacks: Breath Weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half )
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 15 (+2) | 21 (+5) | 4 (-3) | 12 (+1) | 6 (-2) |
CMB +21
CMD 33 (37 vs. Trip)
Feats: Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)
Skills: Acrobatics +16, Perception +12, Stealth +21, Survival +18
- Racial Modifiers: +5 Stealth
Special Abilities
NONEEcology
Environment: Any, BaatorOrganization: solitary, pair, or pack (3-6)
Treasure: standard (+2 chain shirt barding)
Asmodeus, the Prince of Darkness, keeps vast kennels of these brutal warhounds beneath his palace in Nessus. All are fitted with shirts of fire-scorched barding, and the loyal beasts obey their master perfectly.
Nessian warhounds are tireless and relentless trackers, pursuing enemies of Asmodeus to the far corners of Hell and beyond. Once Asmodeus sets them to a task, they do not quit until either the task is complete or they are dead. They are fearsome, snarling horrors in combat.