Mouse Lord
This rat appears to be about the size of a large dog. Its fur is black with streaks of silver across its back and its tail is hairless. Its eyes are copper.
Mouse Lord (CR 13)
Medium Outsider (Native, Shapechanger)Alignment: Neutral
Initiative: +11
Senses: Darkvision 120 feet, Detect Evil, Detect Good, keen senses, Low-Light Vision; Perception +26
Speed: 40 feet, Climb 30 feet
Space: 5 feet
Defense
Armor Class: 29, touch 21, flat-footed 22 (+7 Dex, +8 natural, +4 insight)Hit Points: 142 (15d10+60)
Saving Throws: Fort +13, Ref +18, Will +9
immortality, rodent passivism
Damage Reduction: 15/ magic and cold iron
Immunity: mind-affecting effects, psionics
Spell Resistance: 24
Offense
Melee: bite +22 (2d6+6 plus disease)Reach: 5 feet
Spell-Like Abilities (CL 15th):
- Constant- Detect Evil, Detect Good
- At Will- Confusion (DC 18), Displacement
- 2/day- Ethereal Jaunt, Magic Fang, Greater (DC 17), summon (level 5, 10d10 rats or mice, 2d8 dire rats, 1d4 wererats, or 1d4+1 rat swarms 100%)
- 1/day- Astral Projection, Teleport, Greater (self plus 50 pounds of objects only)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 25 (+7) | 18 (+4) | 20 (+5) | 18 (+4) | 18 (+4) |
CMB +19
CMD 40 (44 vs. Trip)
Feats: Acrobatic, Alertness, Athletic, Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse
Skills: Acrobatics +34, Climb +31, Diplomacy +19, Escape Artist +22, Handle Animal +19, Knowledge (nature) +20, Perception +26, Sense Motive +26, Stealth +29, Survival +19, Swim +23
- Racial Modifiers: +8 Acrobatics, +4 Stealth
Special Qualities: Change Shape (human or mouse, polymorph)
Special Abilities
Change Shape (Su)
: The Mouse Lord can assume the shape of a human as a standard action. In human form, the Mouse Lord cannot use her natural weapons or disease special attack but can wield weapons and wear armor. Unlike the normal change shape ability, the Mouse Lord retains her movement modes (and speeds) in human form.Disease (Ex)
: Black fever-bite, save Fort DC 21; onset 1 day; frequency 1 day; damage 1d4 Dex, 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based. The Mouse Lord can suppress her ability to cause disease (as a free action) if she so wishes.Immortality (Su)
The Mouse Lord is effectively immortal and nearly impossible to slay. When slain, the Mouse Lord's soul reforms on the Astral Plane. Within one week, it inhabits another mouse or rat on the Material Plane and the Mouse Lord reforms. No form of magic (such as magic that would contain or trap her soul) prevents this. To permanently kill the Mouse Lord, one must destroy every mouse and rat in existence (so her soul has no creature to inhabit).Keen Senses (Ex)
: The Mouse Lord sees four times as well as a human in shadowy illumination and twice as well in normal light.Rodent Passivism (Ex)
: Rodents (including dire versions) do not willingly attack the Mouse Lord, though they can be forced to do so by magic. If the Mouse Lord attacks a rodent, its protection against that creature ends.Ecology
Environment: AnyOrganization: solitary or troupe (Mouse Lord plus 2-12 rat swarms or 10-20 dire rats)
Treasure: double standard
Like the Cat Lord, there is only one Mouse Lord. And she is the Lord (or Lady) of all rodents. Her natural form is that of a large black-furred dire rat with copper eyes. She can assume a human form and this form is almost always of a female with darkened skin, raven-black hair, and copper eyes. She dresses in robes of flowing silver or gray.
The Mouse Lord spends her days roaming the Material Plane, Astral Plane, and Ethereal Plane.
The Mouse Lord enters combat using her bite. Most often she enters battle with greater magic fang already affecting her. When enough foes are within range, she unleashes her confusion ability and usually displaces on her next turn. If combat goes against her, she summons other rodents to aid her or to cover her escape.
Copyright Notice Authors Scott Greene and Erica Balsley.
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