Mezzalorn Demon
This creature looks like a cross between a giant red-banded wasp and a grotesque olive-skinned humanoid. It has the body of a giant wasp, complete with stinger and wings. The creature possesses two human-like arms that end in wicked claws. Its human-like head sports a mouth filled with fangs and two small horns that jut from its head.
Mezzalorn Demon (CR 11)
Large Outsider (Chaotic, Demon, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 60 feet; Perception +18
Speed: 10 feet, Fly 50 feet (good)
Space: 10 feet
Defense
Armor Class: 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, -1 size)Hit Points: 138 (12d10+72)
Saving Throws: Fort +14, Ref +15, Will +7
Damage Reduction: 10/cold iron
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 22
Offense
Melee: sting +16 (2d6+4 plus poison), 2 claws +16 (1d6+4 plus Grab)Reach: 5 feet
Spell-Like Abilities (CL 12th):
- At Will- Chaos Hammer (DC 17), Teleport, Greater (self plus 50 pounds of objects only)
- 3/day- Blasphemy (DC 20), Unholy Blight (DC 17)
- 1/day- Word Of Chaos (DC 20), summon (level 4, 4d10 dretches, 1d4 babaus, 1 mezzalorn 35%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 21 (+5) | 23 (+6) | 13 (+1) | 16 (+3) | 16 (+3) |
CMB +17 (+21 Grapple)
CMD 32 (36 vs. Trip)
Feats: Ability Focus (Poison), Blind-Fight, Cleave, Lightning Reflexes, Weapon Finesse
Skills: Bluff +17, Escape Artist +20, Fly +11, Intimidate +18, Knowledge (planes) +16, Perception +18, Stealth +16, Survival +18
Languages: Abyssal, Common; telepathy 100 ft.
Special Qualities: pheromones
Special Abilities
Pheromones (Ex)
When reduced to half or less of its normal hit points, a mezzalorn releases a pheromone that heightens the aggression of all other mezzalorns within a 50-foot radius. Affected mezzalorns gain a +2 morale bonus on attack and damage rolls for the rest of the encounter.Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 22
- Frequency: 1/round for 6 rounds
- Track: Moderate Dexterity
- Saves: 2 consecutive saves
The save DC includes a +2 bonus from the mezzalorn's Ability Focus feat..
Ecology
Environment: AnyOrganization: solitary, cluster (2-4), or nest (5-10)
Treasure: standard
Mezzalorns (or wasp demons as they are called by otherworlders) are entities akin to the fly or stirge demons. They spend most of their time flying high above the Abyssal planes scouring the lands for food or patrolling a demon lord's domain if they are in the service of such a demon. When serving under a demon lord or one of his generals, mezzalorns are often utilized as shock troops or first-assault troops in war. Mezzalorns are thoroughly evil and despise all non-demons, attacking them on sight. Slain creatures are carried back to their lair and distributed among the inhabitants of the nest. Among demonkind they despise stirge demons with an unbridled hatred and always attack them on sight, fighting to the death when battling them. Slain stirge demons are not eaten by wasp demons (they dislike their smell, and as such dislike their taste even more), but are completely and utterly destroyed, their bodies being torn to pieces or injected with so much venom as to liquefy their internals.
A mezzalorn makes its lair in rocky outcroppings or in underground burrows and tunnels on the various abyssal planes. They generally avoid the less hospitable planes composed of acids, oozes, slimes, waters, or vapors as they require a solid surface on which to build their nests. A nest is composed of just about anything a mezzalorn can find and carry: bones, debris, refuse, weapons, and so on.
A mezzalorn stands as tall as a human and is about 10 feet long. Its body is dark with red bands and ends in a golden stinger. Its legs resemble those of a giant wasp and are covered in fine hairs and bristles. Its human-like visage is copper and sports matted dark hair. Its horns are black.
Mezzalorn tactics are simple and straightforward: fly into battle, sting a foe repeatedly until it dies. Often a mezzalorn grabs a foe, flies upward away from the opponent's allies, and stings its grappled victim until it dies, dropping the carcass without thought or care before wading back into the battle. Mezzalorns hate stirge demons and fly demons and attack them on sight.
Copyright Notice Author Scott Greene.
Comments