Manitou
An invisible presence suggests the shape of a giant-sized person, surrounded by a rhythm of subtle noises from the natural world.
Manitou (CR 15)
Huge Outsider (Native)Alignment: Neutral Good
Initiative: +10
Senses: Darkvision 60 feet, Detect Evil, True Seeing; Perception +34
Aura: positive energy (10 feet)
Speed: 30 feet
Space: 15 feet
Defense
Armor Class: 29, touch 18, flat-footed 22 (+3 deflection, +6 Dex, +1 dodge, +11 natural, -2 size)Hit Points: 237 (19d10+133) Fast Healing 5
Saving Throws: Fort +18, Ref +12, Will +17
Freedom of Movement, greater invisibility
Damage Reduction: 10/cold iron and evil
Immunity: acid, cold
Energy Resistance: electricity 30, fire 30
Spell Resistance: 26
Offense
Melee: 2 slams +30 (4d10+12)Reach: 15 feet
Special Attacks: spirit stampede
Spell-Like Abilities (CL 19th; Concentration +26):
- Constant- Detect Evil, Freedom of Movement, Invisibility, Greater, Pass without Trace, Speak with Animals, True Seeing
- 3/day- Heal, Neutralize Poison, Restoration, Summon Nature's Ally VIII
- 1/day- Earthquake
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
34 (+12) | 23 (+6) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) |
CMB +33 (+35 Bull Rush)
CMD 53 (55 vs. Bull Rush)
Feats: Awesome Blow, Cleave, Combat Reflexes, Dodge, Powerful Maneuvers, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (slam)
Skills: Climb +22, Diplomacy +20, Heal +16, Intimidate +10, Knowledge (arcana, geography, history, religion) +14, Knowledge (local, planes) +17, Knowledge (nature) +26, Perception +34, Sense Motive +19, Spellcraft +14, Stealth +17, Survival +28, Swim +22
Languages: Celestial, Common, Sylvan; speak with animals
Special Qualities: token of fortune
Special Abilities
Positive Energy Aura (Su)
Living creatures within the manitou's aura heal 5 hit points on its turn each round. A manitou can exclude a number of creatures equal to its Charisma modifier (typically 7) from the aura's effect, and can cease or resume the aura as a free action.Spirit Stampede (Su)
Every 1d4 rounds, a manitou can call upon animal spirits to attack, affecting a 60-foot cone and dealing 10d6 points of force damage (Reflex DC 26 half). Using this ability temporarily weakens the manitou's connection with the natural world, halting its positive energy aura until the stampede is ready to be used again.Token of Fortune (Su)
A manitou can imbue an small object, such as a stone or necklace, with its blessing. The object's bearer and any allies within 10 feet gain a +2 luck bonus on saving throws. The manitou can use scrying on the token at will. The manitou can teleport to it (without error) once per day as a swift action. These abilities are lost if the token leaves the manitou's territory. A manitou may only have one token active at a time.Ecology
Environment: Any Plains or ForestsOrganization: solitary
Treasure: standard
A manitou is a powerful, benevolent spirit of nature that safeguards entire regions from danger, heals the sick and wounded, and preserves the balance among all creatures. When not invisible, a manitou looks like a powerfully built, long-haired humanoid with skin made of tree bark and rose quartz.
A manitou stands 20 feet tall and weighs over 5,000 pounds.