Lilith

A curvaceous and beautiful woman with cinnamon-brown skin, dark red hair, and shining emerald eyes stands before you. She is scantily clad in scarlet robes and carries a longsword at her side.
 

Lilith (CR 16)

Medium Outsider (Devil, Evil, Extraplanar, Lawful)
Alignment: Lawful Evil
Initiative: +7
Senses: Darkvision 60 feet, Detect Magic; Perception +28
Aura: fear (20 feet, Will DC 29)
  Speed: 40 feet, Fly 60 feet (good)
Space: 5 feet
 

Defense

Armor Class: 33, touch 24, flat-footed 30 (+3 Dex, +9 natural, +11 profane)
Hit Points: 178 (17d10+85) Regeneration 10 (good, silver)
Saving Throws: Fort +10, Ref +13, Will +16
Damage Reduction: 15/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 27
 

Offense

Melee: +2 axiomatic unholy longsword +25/+20/+15/+10 (1d8+7/19-20) or 2 claws +22 (1d6+5)
Reach: 5 feet
  Spell-Like Abilities (CL 20th):

Statistics

StrDexConIntWisCha
21 (+5) 16 (+3) 21 (+5) 19 (+4) 19 (+4) 33 (+11)
Base Attack Bonus: +17
CMB +22
CMD 46
  Feats: Alertness, Combat Casting, Deceitful, Improved Initiative, Iron Will, Persuasive, Quicken Spell-Like Ability (Fireball), Weapon Focus (Longsword)
  Skills: Acrobatics +23, Bluff +35, Diplomacy +32, Disguise +35, Fly +27, Intimidate +35, Knowledge (planes) +24, Knowledge (religion) +24, Perception +28, Sense Motive +28
  Languages: Abyssal, Celestial, Common, Infernal, Terran; telepathy 100 ft.
 

Special Abilities

Fear Aura (Su)

A creature that successfully saves cannot be affected again by her fear aura for one day. Other devils are immune to the aura. The save DC is Charisma-based.

Amaheuris

: Lilith carries a unique +2 axiomatic unholy longsword. Once per day, she can fire a finger of death (caster level 15th) from her weapon at a single target she can see and that is within 50 feet. A target struck must succeed on a DC 20 Fortitude save or die. Even if the save succeeds, the target takes 3d6+10 points of damage.
 

Ecology

Environment: Any
Organization: solitary or entourage (Lilith plus 2-4 erinyes or lilins)
Treasure: double standard

  Lilith was once consort to Moloch, ruler of the 6th plane of Hell. When the Great Uprising that pitted Lucifer and his minions against Asmodeus and his minions occurred, Lilith sided with Lucifer. When Moloch heard of her betrayal he raged against her, nearly killing her. If not for the swift action of several of her lilins (who sacrificed themselves for her), she would have surely been killed. During the commotion and chaos, she was spirited away to a safe location by Xaphan.
  When Lucifer constructed the plane of Infernus, Lilith had found her new home. She became a member of Lucifer's court and serves as one of his concubines and chief officers (ruling and commanding several companies of lilins). Lucifer, as of late has taken a special interest in her and rumors abound that should he take a queen to rule beside him it will be Lilith. This has infuriated more than one of his consorts, especially Demoriel who jealously wants the throne of Infernus and Lucifer all to herself. Lilith knows of Demoriel's jealousy and always keeps an open eye on her (including planting several spies in Demoriel's camp).
  Lilith appears as an insanely comely female standing 5'7\" tall and weighing roughly 130 pounds. Her skin is cinnamon colored and her hair, waist length and blood red. Her eyes are emerald green and sparkle under the fiery skies of Infernus. Her hands end in claws and underneath her thick hair she hides two tiny dark black horns. She has a small pair of leathery black bat-like wings that she can fold against her back and hide under her robes at a moment's notice should the need for such deception arise.
  \"…and thus, Lucifer created Infernus, a plane of eternal and everlasting fire and suffering: one plane, one ruler; created by his own hands, his own blood, and a portion of his very essence. From his great keep, Malefacta, Lucifer waits for the day he can challenge for the Throne of Hell again.\" - translated from the ‘Infernal Grimoire: The Politics of Hell'
  Lilith begins combat by peppering her foes with her spell-like abilities. When combat begins, Lilith usually hits the closest opponents (she deems most susceptible) with her mass hold monster ability. Next she unleashes a fireball hoping to engulf as many opponents as possible. She then charges in with her longsword, peppering her foes with lightning bolts and fireballs. If she has time before battle begins, she uses her magic circle against good and her unholy aura on herself. Any foes slain in combat are subjected to her animate dead spell-like ability. Against powerful foes she summons other devils to fight with her.
  Copyright Notice Author Scott Greene.

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