Kytha

This powerful creature has bluish-black scaly skin, a triangular head, large ruby-colored eyes, and two downward-curving horns. Its mouth is filled with needle-sharp fangs, and a small ridge of spines runs from the crown of its head to the small of its back.
 

Kytha (CR 9)

Medium Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +22
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
Hit Points: 112 (9d10+54 plus 9)
Saving Throws: Fort +12, Ref +6, Will +8
Damage Reduction: 10/cold iron or good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 20
 

Offense

Melee: 2 claws +16 (1d6+7), bite +16 (1d8+10/19-20), tongue +16 (1d6+7 plus poison)
Reach: 5 feet
  Spell-Like Abilities (CL 9th; melee touch +16, ranged touch +12):

Statistics

StrDexConIntWisCha
24 (+7) 16 (+3) 22 (+6) 12 (+1) 14 (+2) 16 (+3)
Base Attack Bonus: +9
CMB +16
CMD 29
  Feats: Blind-Fight, Cleave, Improved Initiative, Toughness, Vital Strike
  Skills: Bluff +15, Diplomacy +15, Intimidate +19, Knowledge (planes) +13, Perception +22, Sense Motive +14, Stealth +15 Languages: Abyssal, Abyssal, Celestial, Celestial, Draconic, Draconic, telepathy 100 ft.
 

Special Abilities

Poison (Ex)

  • Delivery: Tongue-injury
  • Fortitude Save: 18
  • Frequency: 1 round for 8 rounds
  • Track: Fatal Strength
  • Saves: 2 saves

Serrated Bite (Ex)

A kytha's bite always deals 1-1/2 its Strength modifier on damage rolls and threatens a critical hit on a roll of 19-20.
 

Ecology

Environment: Any
Organization: solitary or gang (2-4)
Treasure: standard

  Kytha are lesser demons found throughout the various layers of the Abyss. Though native to just about all of the Abyssal planes, they generally avoid those steeped in cold and ice (they have no particular vulnerability to cold; they just don't like it). Kytha are often employed by the Abyssal dukes and nobles as ground troops and soldiers in their battles against one another and against interlopers from other planes. The kytha's love of blood and battle greatly enhances their usefulness in the eyes of many of the Abyssal nobility.
  When not serving in the rank-and-file of some Abyssal noble's army, these monsters are found roaming the various Abyssal planes hunting and tracking down food, which to a kytha is just about anything it can catch and kill. It has a great fondness for the flesh of minor demons (dretch for example) and humans. Captured prey is usually devoured on the spot; rarely does a kytha kill something and save it for later.
  A kytha stands about 7 feet tall and weighs around 300 pounds. Its skin is usually blue-black or solid black, and its eyes red. The fin-like spines running down its back are coal black. Upon entering combat, a kytha often frightens its opponents as it seemingly changes into a mindless killing machine; roaring and growling, drooling and hissing, as it circles its prey.
  A kytha attacks with its wickedly-sharp claws and with its envenomed tongue. Kytha enjoy combat, especially against creatures weaker than themselves, and so they never flee unless facing overwhelming odds. Many kytha however, equate fleeing with cowardice and choose to fight to the death, no matter the odds.

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