Keketar

Colors dance over this serpentine creature's scales. A strange crown of energy glows above the thing's reptilian head.
 

Keketar (CR 17)

Large Outsider (Chaotic, Extraplanar, Protean, Shapechanger)
Alignment: Chaotic Neutral
Initiative: +5
Senses: Blindsense 60 feet, Darkvision 60 feet; Perception +33
Aura: spatial riptide (30 feet)
  Speed: 40 feet, Fly 40 feet (perfect), Swim 40 feet
Space: 10 feet
 

Defense

Armor Class: 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
Hit Points: 287 (23d10+161) Fast Healing 10
Saving Throws: Fort +22, Ref +14, Will +22
Amorphous anatomy, Freedom of Movement
Damage Reduction: 15/lawful
Immunity: acid, polymorph
Energy Resistance: electricity 10, sonic 10
Spell Resistance: 28
 

Offense

Melee: bite +31 (4d8+9 plus warpwave), 2 claws +31 (2d6+9 plus warpwave), tail slap +29 (2d8+4 plus Grab)
Reach: 10 feet
  Special Attacks: Constrict (1d8+9), reshape reality
  Spell-Like Abilities (CL 17th; Concentration +24):

Statistics

StrDexConIntWisCha
29 (+9) 21 (+5) 24 (+7) 20 (+5) 25 (+7) 24 (+7)
Base Attack Bonus: +23
CMB +33 (+35 Bull Rush, +37 Grapple)
CMD 48 (can't be tripped)
  Feats: Combat Reflexes, Empower Spell-Like Ability (Chaos Hammer), Great Fortitude, Powerful Maneuvers, Improved Vital Strike, Iron Will, Lightning Reflexes, Multiattack, Quicken Spell-Like Ability (Confusion), Vital Strike
  Skills: Acrobatics +31, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (any two) +28, Knowledge (arcana, planes) +31, Perception +33, Stealth +27, Swim +40
  Languages: Abyssal, Protean; telepathy 100 ft.
  Special Qualities: Change Shape (greater polymorph)

 

Special Abilities

Reshape Reality ()

This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes created are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC 26 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20% normal hardness and hit points, and break DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability cannot damage existing structures, nor does it function in areas where planar travel is prohibited.

Spatial Riptide (Su)

Any non-protean teleporting into or out of the protean's aura must make a DC 28 Fortitude save or enter a state of suspended animation (identical to temporal stasis) for 1d3 rounds; success means the creature is merely nauseated for 1 round. The save DC is Constitution-based.

Warpwave (Su)

A creature struck by a keketar's claw or bite must make a DC 28 Fortitude save or be affected by a warpwave. The save DC is Constitution-based.
 

Ecology

Environment: Any, Limbo
Organization: solitary or chorus (2-4)
Treasure: standard

  Priests and prophets, keketars are the leaders of their race, guiding proteans in their sacred mission to return all existence to primal chaos. They are revered and respected by all proteans, who see them as the embodiment of their chaotic nature. Keketars are chosen from among the most powerful and wise proteans, and are granted immense power and knowledge by the primal forces they serve.
  Keketars are not only spiritual leaders, but also skilled warriors and strategists. They lead protean armies into battle, using their powers to manipulate the chaotic energies of the battlefield. They are also responsible for interpreting the will of the primal forces and guiding proteans in their actions.
  Despite their immense power, keketars are not immune to the chaotic nature of their race. They are constantly torn between their desire to bring chaos to all existence and their duty to guide and protect their protean kin. This internal struggle often leads to conflicting decisions and actions, causing chaos even within their own ranks.
  Keketars are also known for their ability to commune with the primal forces and receive visions of the future. These visions are often cryptic and open to interpretation, but they provide valuable guidance to the proteans in their mission to bring chaos to the universe.
  In addition to their spiritual and military duties, keketars also serve as judges and mediators among proteans. They are responsible for resolving conflicts and maintaining order within their chaotic society.
  Despite their important role, keketars are not worshipped or idolized by proteans. They are seen as equals and comrades, united in their mission to bring chaos to all existence. Keketars are simply seen as the most powerful and knowledgeable among them, and are respected for their wisdom and leadership.
  In the eyes of proteans, keketars are the ultimate embodiment of chaos, and their guidance is crucial in achieving their ultimate goal of returning the universe to its primal state.

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