Jubilex

This creature resembles a large bubbling mass of greenish-black and foul-smelling liquid. Ooze, slime, and pus constantly squirt an d seep from its form. Deep within the oozing form you notice several lar ge red eyes.
 

Jubilex (CR 23)

Large Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +9
Senses: Darkvision 60 feet, True Seeing; Perception +51
Aura: unholy aura (DC 25)
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 43, touch 30, flat-footed 38 (+5 Dex, +13 natural, -1 size, +9 insight, +7 profane)
Hit Points: 553 (27d10+405)
Saving Throws: Fort +32, Ref +20, Will +20
Damage Reduction: 20/cold iron and good
Immunity: acid, cold, electricity, ooze traits
Energy Resistance: fire 10
Spell Resistance: 34
 

Offense

Melee: slam +42 (2d6+22/19-20 plus 4d6 acid plus Grab)
Reach: 10 feet
  Special Attacks: acid, acid spittle (20-ft. line, 4d6 acid damage plus 1d6 Con damage, Fort DC 38, usable once per minute), chaos blade 4/day (10 rounds), Constrict (2d6+22 plus 4d6 acid), scythe of evil 4/day (10 rounds)
  Spell-Like Abilities (CL 23rd):

Special Abilities

Acid (Ex)

Jubilex secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature takes damage from Jubilex's acid, its clothing and armor take the same amount of acid damage. A DC 38 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes Jubilex also dissolves immediately unless it succeeds on a DC 38 Reflex save. Jubilex's acidic touch deals 38 points of damage per round to wooden or metal objects, but he must remain in contact with the object for 1 full round to deal this damage. The save DCs are Constitution-based.
 

Ecology

Environment: Any
Organization: solitary or troupe (Jubilex plus 2-8 ochre jellies, 1-4 gray oozes or 1-4 black puddings and 2-6 lesser ooze demons)
Treasure: triple standard

  Jubilex is the ruler over all slimes, oozes, jellies, and other disgusting and foul ooze-like creatures. Known by some as the Faceless Lord, his Abyssal home is a steaming, bubbling lair of putrid ooze and slime pits that are constantly shifting and changing at his whim. Even the other demonic rulers loathe to journey here. Jubilex makes his home in a huge slime pit somewhere on one of the many planes he controls. He is constantly attended by and surrounded with all sorts of slimes and oozes. When confronted, he usually takes the form of a 12-foot tall column of bubbling and squirting ooze. Jubilex weighs about 6,000 pounds.
  Jubilex lashes out with a slimy appendage, attempting to grab and constrict opponents. Grabbed creatures are crushed and cast aside, to be dissolved and devoured at a later time. Jubilex can flatten his body, thereby enabling him to squeeze through cracks and openings of Tiny or larger size.
  Servants of Jubilex Followers of Jubilex are evil humanoids with an affinity for slimes, jellies, and all things that ooze. Devout followers of Jubilex are called Masters of the Ooze and must sign a pact of evil with Jubilex. Masters of the Ooze can receive spells from Jubilex and are granted access to two of the following domains: Chaos, Evil, and Water. If you have G5 Chaos Rising by Necromancer Games you can allow clerics of Jubilex to select spells from the Ooze domain rather than the Water domain.
  Credit Jubilex originally appeared in the First Edition Monster Manual (© TSR/ Wizards of the Coast, 1977) and is used by permission. Jubilex is called J-u-i-b-l-e-x in the Monster Manual (notice the different spelling).
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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